Files
OpenRA/OpenRA.Game/Effects/MoveFlash.cs
2010-02-27 21:10:22 +13:00

48 lines
1.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Effects
{
class MoveFlash : IEffect
{
Animation anim = new Animation("moveflsh");
float2 pos;
public MoveFlash( World world, float2 pos )
{
this.pos = pos;
anim.PlayThen( "idle",
() => world.AddFrameEndTask(
w => w.Remove( this ) ) );
}
public void Tick( World world ) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow");
}
}
}