Files
OpenRA/OpenRA.Game/Network/OrderIO.cs
2010-02-27 21:10:22 +13:00

79 lines
2.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.Network
{
static class OrderIO
{
public static void Write(this Stream s, byte[] buf)
{
s.Write(buf, 0, buf.Length);
}
public static void WriteFrameData(this Stream s, IEnumerable<Order> orders, int frameNumber)
{
var bytes = Serialize( orders, frameNumber );
s.Write( BitConverter.GetBytes( (int)bytes.Length ) );
s.Write( bytes );
}
public static byte[] Serialize( this IEnumerable<Order> orders, int frameNumber )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frameNumber ) );
foreach( var o in orders.Select( o => o.Serialize() ) )
ms.Write( o );
return ms.ToArray();
}
public static List<Order> ToOrderList(this byte[] bytes, World world)
{
var ms = new MemoryStream(bytes, 4, bytes.Length - 4);
var reader = new BinaryReader(ms);
var ret = new List<Order>();
while( ms.Position < ms.Length )
{
var o = Order.Deserialize( world, reader );
if( o != null )
ret.Add( o );
}
return ret;
}
public static byte[] SerializeSync( this List<int> sync, int frameNumber )
{
var ms = new MemoryStream();
using( var writer = new BinaryWriter( ms ) )
{
writer.Write( frameNumber );
writer.Write( (byte)0x65 );
foreach( var s in sync )
writer.Write( s );
}
return ms.ToArray();
}
}
}