79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
|
* This file is part of OpenRA.
|
|
*
|
|
* OpenRA is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* OpenRA is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using OpenRA.GameRules;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Orders
|
|
{
|
|
class PlaceBuildingOrderGenerator : IOrderGenerator
|
|
{
|
|
readonly Actor Producer;
|
|
readonly string Building;
|
|
BuildingInfo BuildingInfo { get { return Rules.Info[ Building ].Traits.Get<BuildingInfo>(); } }
|
|
|
|
public PlaceBuildingOrderGenerator(Actor producer, string name)
|
|
{
|
|
Producer = producer;
|
|
Building = name;
|
|
}
|
|
|
|
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
|
{
|
|
if (mi.Button == MouseButton.Right)
|
|
Game.controller.CancelInputMode();
|
|
|
|
return InnerOrder(world, xy, mi);
|
|
}
|
|
|
|
IEnumerable<Order> InnerOrder(World world, int2 xy, MouseInput mi)
|
|
{
|
|
if (mi.Button == MouseButton.Left)
|
|
{
|
|
var topLeft = xy - Footprint.AdjustForBuildingSize( BuildingInfo );
|
|
if (!world.CanPlaceBuilding( Building, BuildingInfo, topLeft, null)
|
|
|| !world.IsCloseEnoughToBase(Producer.Owner, Building, BuildingInfo, topLeft))
|
|
{
|
|
var eva = world.LocalPlayer.PlayerActor.Info.Traits.Get<EvaAlertsInfo>();
|
|
Sound.Play(eva.BuildingCannotPlaceAudio);
|
|
yield break;
|
|
}
|
|
|
|
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, topLeft, Building);
|
|
}
|
|
}
|
|
|
|
public void Tick( World world )
|
|
{
|
|
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category );
|
|
if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
|
|
Game.controller.CancelInputMode();
|
|
}
|
|
|
|
public void Render( World world )
|
|
{
|
|
world.WorldRenderer.uiOverlay.DrawBuildingGrid( world, Building, BuildingInfo );
|
|
}
|
|
|
|
public string GetCursor(World world, int2 xy, MouseInput mi) { return "default"; }
|
|
}
|
|
}
|