Files
OpenRA/OpenRA.Game/Traits/Player/FixedColorPalette.cs
2019-05-24 10:47:57 +02:00

59 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Add this to the World actor definition.")]
public class FixedColorPaletteInfo : ITraitInfo
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
public readonly string Base = TileSet.TerrainPaletteInternalName;
[PaletteDefinition]
[Desc("The name of the resulting palette")]
public readonly string Name = "resources";
[Desc("Remap these indices to pre-defined colors.")]
public readonly int[] RemapIndex = { };
[Desc("The fixed color to remap.")]
public readonly Color Color;
[Desc("Luminosity range to span.")]
public readonly float Ramp = 0.05f;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new FixedColorPalette(this); }
}
public class FixedColorPalette : ILoadsPalettes
{
readonly FixedColorPaletteInfo info;
public FixedColorPalette(FixedColorPaletteInfo info)
{
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var remap = new PlayerColorRemap(info.RemapIndex, info.Color, info.Ramp);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers);
}
}
}