Files
OpenRA/OpenRA.Mods.Cnc/Traits/Attack/AttackTesla.cs
2019-05-24 10:47:57 +02:00

178 lines
4.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Implements the charge-then-burst attack logic specific to the RA tesla coil.")]
class AttackTeslaInfo : AttackBaseInfo
{
[Desc("How many charges this actor has to attack with, once charged.")]
public readonly int MaxCharges = 1;
[Desc("Reload time for all charges (in ticks).")]
public readonly int ReloadDelay = 120;
[Desc("Delay for initial charge attack (in ticks).")]
public readonly int InitialChargeDelay = 22;
[Desc("Delay between charge attacks (in ticks).")]
public readonly int ChargeDelay = 3;
[Desc("Sound to play when actor charges.")]
public readonly string ChargeAudio = null;
public override object Create(ActorInitializer init) { return new AttackTesla(init.Self, this); }
}
class AttackTesla : AttackBase, ITick, INotifyAttack
{
readonly AttackTeslaInfo info;
[Sync]
int charges;
[Sync]
int timeToRecharge;
public AttackTesla(Actor self, AttackTeslaInfo info)
: base(self, info)
{
this.info = info;
charges = info.MaxCharges;
}
void ITick.Tick(Actor self)
{
if (--timeToRecharge <= 0)
charges = info.MaxCharges;
}
protected override bool CanAttack(Actor self, Target target)
{
if (!IsReachableTarget(target, true))
return false;
return base.CanAttack(self, target);
}
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
--charges;
timeToRecharge = info.ReloadDelay;
}
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new ChargeAttack(this, newTarget, forceAttack);
}
class ChargeAttack : Activity, IActivityNotifyStanceChanged
{
readonly AttackTesla attack;
readonly Target target;
readonly bool forceAttack;
public ChargeAttack(AttackTesla attack, Target target, bool forceAttack)
{
this.attack = attack;
this.target = target;
this.forceAttack = forceAttack;
}
public override Activity Tick(Actor self)
{
if (ChildActivity != null)
{
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
if (ChildActivity != null)
return this;
}
if (IsCanceling || !attack.CanAttack(self, target))
return NextActivity;
if (attack.charges == 0)
return this;
foreach (var notify in self.TraitsImplementing<INotifyTeslaCharging>())
notify.Charging(self, target);
if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
Game.Sound.Play(SoundType.World, attack.info.ChargeAudio, self.CenterPosition);
QueueChild(self, new Wait(attack.info.InitialChargeDelay), true);
QueueChild(self, new ChargeFire(attack, target));
return this;
}
void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
{
// Cancel non-forced targets when switching to a more restrictive stance if they are no longer valid for auto-targeting
if (newStance > oldStance || forceAttack)
return;
if (target.Type == TargetType.Actor)
{
var a = target.Actor;
if (!autoTarget.HasValidTargetPriority(self, a.Owner, a.GetEnabledTargetTypes()))
Cancel(self, true);
}
else if (target.Type == TargetType.FrozenActor)
{
var fa = target.FrozenActor;
if (!autoTarget.HasValidTargetPriority(self, fa.Owner, fa.TargetTypes))
Cancel(self, true);
}
}
}
class ChargeFire : Activity
{
readonly AttackTesla attack;
readonly Target target;
public ChargeFire(AttackTesla attack, Target target)
{
this.attack = attack;
this.target = target;
}
public override Activity Tick(Actor self)
{
if (ChildActivity != null)
{
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
if (ChildActivity != null)
return this;
}
if (IsCanceling || !attack.CanAttack(self, target))
return NextActivity;
if (attack.charges == 0)
return NextActivity;
attack.DoAttack(self, target);
QueueChild(self, new Wait(attack.info.ChargeDelay), true);
return this;
}
}
}
}