101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Player receives a unit for free once the building is placed.",
|
|
"If you want more than one unit to be delivered, copy this section and assign IDs like FreeActorWithDelivery@2, ...")]
|
|
public class FreeActorWithDeliveryInfo : FreeActorInfo
|
|
{
|
|
[ActorReference]
|
|
[FieldLoader.Require]
|
|
[Desc("Name of the delivering actor. This actor must have the `Carryall` trait")]
|
|
public readonly string DeliveringActor = null;
|
|
|
|
[Desc("Cell coordinates for spawning the delivering actor. If left blank, the closest edge cell will be chosen.")]
|
|
public readonly CPos SpawnLocation = CPos.Zero;
|
|
|
|
[Desc("Offset relative to the top-left cell of the building.")]
|
|
public readonly CVec DeliveryOffset = CVec.Zero;
|
|
|
|
public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
|
|
}
|
|
|
|
public class FreeActorWithDelivery
|
|
{
|
|
public readonly FreeActorWithDeliveryInfo Info;
|
|
|
|
readonly Actor self;
|
|
|
|
public FreeActorWithDelivery(ActorInitializer init, FreeActorWithDeliveryInfo info)
|
|
{
|
|
self = init.Self;
|
|
Info = info;
|
|
|
|
DoDelivery(self.Location + info.DeliveryOffset, info.Actor, info.DeliveringActor);
|
|
}
|
|
|
|
public void DoDelivery(CPos location, string actorName, string carrierActorName)
|
|
{
|
|
Actor cargo;
|
|
Actor carrier;
|
|
|
|
CreateActors(actorName, carrierActorName, out cargo, out carrier);
|
|
|
|
var carryable = cargo.Trait<Carryable>();
|
|
carryable.Reserve(cargo, carrier);
|
|
|
|
carrier.Trait<Carryall>().AttachCarryable(carrier, cargo);
|
|
carrier.QueueActivity(new DeliverUnit(carrier, location));
|
|
carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
|
|
carrier.QueueActivity(new RemoveSelf());
|
|
|
|
self.World.AddFrameEndTask(w => self.World.Add(carrier));
|
|
}
|
|
|
|
void CreateActors(string actorName, string deliveringActorName, out Actor cargo, out Actor carrier)
|
|
{
|
|
// Get a carryall spawn location
|
|
var location = Info.SpawnLocation;
|
|
if (location == CPos.Zero)
|
|
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
|
|
|
|
var spawn = self.World.Map.CenterOfCell(location);
|
|
|
|
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
|
|
|
|
// If aircraft, spawn at cruise altitude
|
|
var aircraftInfo = self.World.Map.Rules.Actors[deliveringActorName.ToLower()].TraitInfoOrDefault<AircraftInfo>();
|
|
if (aircraftInfo != null)
|
|
spawn += new WVec(0, 0, aircraftInfo.CruiseAltitude.Length);
|
|
|
|
// Create delivery actor
|
|
carrier = self.World.CreateActor(false, deliveringActorName, new TypeDictionary
|
|
{
|
|
new LocationInit(location),
|
|
new CenterPositionInit(spawn),
|
|
new OwnerInit(self.Owner),
|
|
new FacingInit(initialFacing)
|
|
});
|
|
|
|
// Create delivered actor
|
|
cargo = self.World.CreateActor(false, actorName, new TypeDictionary
|
|
{
|
|
new OwnerInit(self.Owner),
|
|
});
|
|
}
|
|
}
|
|
}
|