232 lines
5.8 KiB
C#
232 lines
5.8 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace OpenRA.Traits
|
|
{
|
|
[Desc("Attach this to the player actor.")]
|
|
public class DeveloperModeInfo : ITraitInfo, ILobbyOptions
|
|
{
|
|
[Desc("Default value of the developer mode checkbox in the lobby.")]
|
|
public bool Enabled = false;
|
|
|
|
[Desc("Prevent the developer mode state from being changed in the lobby.")]
|
|
public bool Locked = false;
|
|
|
|
[Desc("Default cash bonus granted by the give cash cheat.")]
|
|
public int Cash = 20000;
|
|
|
|
[Desc("Growth steps triggered by the grow resources button.")]
|
|
public int ResourceGrowth = 100;
|
|
|
|
[Desc("Enable the fast build cheat by default.")]
|
|
public bool FastBuild;
|
|
|
|
[Desc("Enable the fast support powers cheat by default.")]
|
|
public bool FastCharge;
|
|
|
|
[Desc("Enable the disable visibility cheat by default.")]
|
|
public bool DisableShroud;
|
|
|
|
[Desc("Enable the unlimited power cheat by default.")]
|
|
public bool UnlimitedPower;
|
|
|
|
[Desc("Enable the build anywhere cheat by default.")]
|
|
public bool BuildAnywhere;
|
|
|
|
[Desc("Enable the path debug overlay by default.")]
|
|
public bool PathDebug;
|
|
|
|
[Desc("Enable the combat geometry overlay by default.")]
|
|
public bool ShowCombatGeometry;
|
|
|
|
[Desc("Enable the debug geometry overlay by default.")]
|
|
public bool ShowDebugGeometry;
|
|
|
|
[Desc("Enable the depth buffer overlay by default.")]
|
|
public bool ShowDepthPreview;
|
|
|
|
[Desc("Enable the actor tags overlay by default.")]
|
|
public bool ShowActorTags;
|
|
|
|
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
|
|
{
|
|
yield return new LobbyBooleanOption("cheats", "Debug Menu", Enabled, Locked);
|
|
}
|
|
|
|
public object Create(ActorInitializer init) { return new DeveloperMode(this); }
|
|
}
|
|
|
|
public class DeveloperMode : IResolveOrder, ISync, INotifyCreated
|
|
{
|
|
readonly DeveloperModeInfo info;
|
|
public bool Enabled { get; private set; }
|
|
|
|
[Sync] bool fastCharge;
|
|
[Sync] bool allTech;
|
|
[Sync] bool fastBuild;
|
|
[Sync] bool disableShroud;
|
|
[Sync] bool pathDebug;
|
|
[Sync] bool unlimitedPower;
|
|
[Sync] bool buildAnywhere;
|
|
|
|
public bool FastCharge { get { return Enabled && fastCharge; } }
|
|
public bool AllTech { get { return Enabled && allTech; } }
|
|
public bool FastBuild { get { return Enabled && fastBuild; } }
|
|
public bool DisableShroud { get { return Enabled && disableShroud; } }
|
|
public bool PathDebug { get { return Enabled && pathDebug; } }
|
|
public bool UnlimitedPower { get { return Enabled && unlimitedPower; } }
|
|
public bool BuildAnywhere { get { return Enabled && buildAnywhere; } }
|
|
|
|
// Client side only
|
|
public bool ShowCombatGeometry;
|
|
public bool ShowDebugGeometry;
|
|
public bool ShowDepthPreview;
|
|
public bool ShowActorTags;
|
|
|
|
bool enableAll;
|
|
|
|
public DeveloperMode(DeveloperModeInfo info)
|
|
{
|
|
this.info = info;
|
|
fastBuild = info.FastBuild;
|
|
fastCharge = info.FastCharge;
|
|
disableShroud = info.DisableShroud;
|
|
pathDebug = info.PathDebug;
|
|
unlimitedPower = info.UnlimitedPower;
|
|
buildAnywhere = info.BuildAnywhere;
|
|
|
|
ShowCombatGeometry = info.ShowCombatGeometry;
|
|
ShowDebugGeometry = info.ShowDebugGeometry;
|
|
ShowDepthPreview = info.ShowDepthPreview;
|
|
ShowActorTags = info.ShowActorTags;
|
|
}
|
|
|
|
void INotifyCreated.Created(Actor self)
|
|
{
|
|
Enabled = self.World.LobbyInfo.NonBotPlayers.Count() == 1 || self.World.LobbyInfo.GlobalSettings
|
|
.OptionOrDefault("cheats", info.Enabled);
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (!Enabled)
|
|
return;
|
|
|
|
switch (order.OrderString)
|
|
{
|
|
case "DevAll":
|
|
{
|
|
enableAll ^= true;
|
|
allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll;
|
|
|
|
if (enableAll)
|
|
{
|
|
self.Owner.Shroud.ExploreAll();
|
|
|
|
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
|
|
self.Trait<PlayerResources>().GiveCash(amount);
|
|
}
|
|
else
|
|
self.Owner.Shroud.ResetExploration();
|
|
|
|
self.Owner.Shroud.Disabled = DisableShroud;
|
|
if (self.World.LocalPlayer == self.Owner)
|
|
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
|
|
|
|
break;
|
|
}
|
|
|
|
case "DevEnableTech":
|
|
{
|
|
allTech ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevFastCharge":
|
|
{
|
|
fastCharge ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevFastBuild":
|
|
{
|
|
fastBuild ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevGiveCash":
|
|
{
|
|
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
|
|
self.Trait<PlayerResources>().GiveCash(amount);
|
|
break;
|
|
}
|
|
|
|
case "DevGrowResources":
|
|
{
|
|
foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
|
|
for (var i = 0; i < info.ResourceGrowth; i++)
|
|
a.Trait.Seed(a.Actor);
|
|
|
|
break;
|
|
}
|
|
|
|
case "DevVisibility":
|
|
{
|
|
disableShroud ^= true;
|
|
self.Owner.Shroud.Disabled = DisableShroud;
|
|
if (self.World.LocalPlayer == self.Owner)
|
|
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
|
|
|
|
break;
|
|
}
|
|
|
|
case "DevPathDebug":
|
|
{
|
|
pathDebug ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevGiveExploration":
|
|
{
|
|
self.Owner.Shroud.ExploreAll();
|
|
break;
|
|
}
|
|
|
|
case "DevResetExploration":
|
|
{
|
|
self.Owner.Shroud.ResetExploration();
|
|
break;
|
|
}
|
|
|
|
case "DevUnlimitedPower":
|
|
{
|
|
unlimitedPower ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevBuildAnywhere":
|
|
{
|
|
buildAnywhere ^= true;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
Game.Debug("Cheat used: {0} by {1}", order.OrderString, self.Owner.PlayerName);
|
|
}
|
|
}
|
|
}
|