Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameMenuLogic.cs
2017-06-27 22:43:15 +01:00

225 lines
6.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Scripting;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class IngameMenuLogic : ChromeLogic
{
Widget menu;
[ObjectCreator.UseCtor]
public IngameMenuLogic(Widget widget, ModData modData, World world, Action onExit, WorldRenderer worldRenderer, IngameInfoPanel activePanel)
{
var leaving = false;
menu = widget.Get("INGAME_MENU");
var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
if (mpe != null)
mpe.Fade(mpe.Info.MenuEffect);
menu.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;
var hideMenu = false;
menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
var hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
Action onQuit = () =>
{
if (world.Type == WorldType.Regular)
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Faction.InternalName);
leaving = true;
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop != null ? iop.ExitDelay : 0;
if (mpe != null)
{
Game.RunAfterDelay(exitDelay, () =>
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPaletteEffect.EffectType.Black);
});
exitDelay += 40 * mpe.Info.FadeLength;
}
Game.RunAfterDelay(exitDelay, () =>
{
if (!Game.IsCurrentWorld(world))
return;
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
});
};
Action closeMenu = () =>
{
Ui.CloseWindow();
if (mpe != null)
mpe.Fade(MenuPaletteEffect.EffectType.None);
onExit();
};
Action showMenu = () => hideMenu = false;
var abortMissionButton = menu.Get<ButtonWidget>("ABORT_MISSION");
abortMissionButton.IsVisible = () => world.Type == WorldType.Regular;
abortMissionButton.IsDisabled = () => leaving;
if (world.IsGameOver)
abortMissionButton.GetText = () => "Leave";
abortMissionButton.OnClick = () =>
{
hideMenu = true;
if (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Won)
{
Action restartAction = null;
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop != null ? iop.ExitDelay : 0;
if (world.LobbyInfo.NonBotClients.Count() == 1)
{
restartAction = () =>
{
Ui.CloseWindow();
if (mpe != null)
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPaletteEffect.EffectType.Black);
exitDelay += 40 * mpe.Info.FadeLength;
}
Game.RunAfterDelay(exitDelay, Game.RestartGame);
};
}
ConfirmationDialogs.ButtonPrompt(
title: "Leave Mission",
text: "Leave this game and return to the menu?",
onConfirm: onQuit,
onCancel: showMenu,
confirmText: "Leave",
cancelText: "Stay",
otherText: "Restart",
onOther: restartAction);
}
else
onQuit();
};
var exitEditorButton = menu.Get<ButtonWidget>("EXIT_EDITOR");
exitEditorButton.IsVisible = () => world.Type == WorldType.Editor;
exitEditorButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.ButtonPrompt(
title: "Exit Map Editor",
text: "Exit and lose all unsaved changes?",
onConfirm: onQuit,
onCancel: showMenu);
};
Action onSurrender = () =>
{
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
closeMenu();
};
var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
surrenderButton.IsDisabled = () =>
world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined ||
world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) || hasError;
surrenderButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.ButtonPrompt(
title: "Surrender",
text: "Are you sure you want to surrender?",
onConfirm: onSurrender,
onCancel: showMenu,
confirmText: "Surrender",
cancelText: "Stay");
};
var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");
saveMapButton.IsVisible = () => world.Type == WorldType.Editor;
saveMapButton.OnClick = () =>
{
hideMenu = true;
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
{
{ "onSave", (Action<string>)(_ => hideMenu = false) },
{ "onExit", () => hideMenu = false },
{ "map", world.Map },
{ "playerDefinitions", editorActorLayer.Players.ToMiniYaml() },
{ "actorDefinitions", editorActorLayer.Save() }
});
};
var musicButton = menu.Get<ButtonWidget>("MUSIC");
musicButton.IsDisabled = () => leaving;
musicButton.OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => hideMenu = false },
{ "world", world }
});
};
var settingsButton = widget.Get<ButtonWidget>("SETTINGS");
settingsButton.IsDisabled = () => leaving;
settingsButton.OnClick = () =>
{
hideMenu = true;
Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
{
{ "world", world },
{ "worldRenderer", worldRenderer },
{ "onExit", () => hideMenu = false },
});
};
var resumeButton = menu.Get<ButtonWidget>("RESUME");
resumeButton.IsDisabled = () => leaving;
if (world.IsGameOver)
resumeButton.GetText = () => "Return to map";
resumeButton.OnClick = closeMenu;
var panelRoot = widget.GetOrNull("PANEL_ROOT");
if (panelRoot != null && world.Type != WorldType.Editor)
{
var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs()
{
{ "activePanel", activePanel }
});
gameInfoPanel.IsVisible = () => !hideMenu;
}
}
}
}