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OpenRA/OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs

155 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Required for GpsPower. Attach this to the player actor.")]
class GpsWatcherInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new GpsWatcher(init.Self.Owner); }
}
class GpsWatcher : ISync, IFogVisibilityModifier
{
[Sync] public bool Launched = false;
[Sync] public bool GrantedAllies = false;
[Sync] public bool Granted = false;
public Player Owner;
List<Actor> actors = new List<Actor> { };
public GpsWatcher(Player owner) { Owner = owner; }
public void GpsRem(Actor atek)
{
actors.Remove(atek);
RefreshGps(atek);
}
public void GpsAdd(Actor atek)
{
actors.Add(atek);
RefreshGps(atek);
}
public void Launch(Actor atek, SupportPowerInfo info)
{
atek.World.Add(new DelayedAction(((GpsPowerInfo)info).RevealDelay * 25,
() =>
{
Launched = true;
RefreshGps(atek);
}));
}
public void RefreshGps(Actor atek)
{
RefreshGranted();
foreach (var i in atek.World.ActorsWithTrait<GpsWatcher>())
i.Trait.RefreshGranted();
if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(atek.World.RenderPlayer))
atek.Owner.Shroud.ExploreAll(atek.World);
}
void RefreshGranted()
{
Granted = actors.Count > 0 && Launched;
GrantedAllies = Owner.World.ActorsHavingTrait<GpsWatcher>(g => g.Granted).Any(p => p.Owner.IsAlliedWith(Owner));
if (Granted || GrantedAllies)
Owner.Shroud.ExploreAll(Owner.World);
}
public bool HasFogVisibility()
{
return Granted || GrantedAllies;
}
public bool IsVisible(Actor actor)
{
var gpsDot = actor.TraitOrDefault<GpsDot>();
if (gpsDot == null)
return false;
return gpsDot.IsDotVisible(Owner);
}
}
class GpsPowerInfo : SupportPowerInfo
{
public readonly int RevealDelay = 0;
public override object Create(ActorInitializer init) { return new GpsPower(init.Self, this); }
}
class GpsPower : SupportPower, INotifyKilled, INotifyStanceChanged, INotifySold, INotifyOwnerChanged
{
GpsWatcher owner;
public GpsPower(Actor self, GpsPowerInfo info)
: base(self, info)
{
owner = self.Owner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
public override void Charged(Actor self, string key)
{
self.Owner.PlayerActor.Trait<SupportPowerManager>().Powers[key].Activate(new Order());
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
self.World.AddFrameEndTask(w =>
{
Game.Sound.PlayToPlayer(self.Owner, Info.LaunchSound);
w.Add(new SatelliteLaunch(self));
owner.Launch(self, Info);
});
}
public void Killed(Actor self, AttackInfo e) { RemoveGps(self); }
public void Selling(Actor self) { }
public void Sold(Actor self) { RemoveGps(self); }
void RemoveGps(Actor self)
{
// Extra function just in case something needs to be added later
owner.GpsRem(self);
}
public void StanceChanged(Actor self, Player a, Player b, Stance oldStance, Stance newStance)
{
owner.RefreshGps(self);
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
RemoveGps(self);
owner = newOwner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
}
}