225 lines
4.2 KiB
YAML
225 lines
4.2 KiB
YAML
rifle:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 10
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Valued:
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Cost: 100
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Tooltip:
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Name: Rifleman
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Health:
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HP: 50
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Mobile:
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Speed: 53
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Armament:
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Weapon: LMG
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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AttractsWorms:
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Intensity: 120
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engineer:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Health:
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HP: 25
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Mobile:
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Speed: 53
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Passenger:
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PipType: Yellow
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EngineerRepair:
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ExternalCaptures:
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Type: building
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Captures:
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CaptureTypes: husk
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-AutoTarget:
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AttractsWorms:
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Intensity: 180
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Voiced:
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VoiceSet: EngineerVoice
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bazooka:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Cost: 250
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Tooltip:
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Health:
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HP: 45
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Mobile:
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Speed: 42
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Armament:
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Weapon: Bazooka
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LocalOffset: 0,0,555
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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AttractsWorms:
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Intensity: 180
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medic:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
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Valued:
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Cost: 500
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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Health:
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HP: 60
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Mobile:
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Speed: 42
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AutoHeal:
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Armament:
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Weapon: Heal
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AttackMedic:
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Cursor: ability
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OutsideRangeCursor: ability
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WithInfantryBody:
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AttackSequence: heal
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Passenger:
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PipType: Blue
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-AutoTarget:
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AttractsWorms:
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Intensity: 180
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Voiced:
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VoiceSet: EngineerVoice
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fremen:
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Inherits: ^Infantry
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Valued:
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Cost: 800
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Tooltip:
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Name: Fremen
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Mobile:
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Speed: 53
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Health:
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HP: 70
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Passenger:
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RevealsShroud:
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Range: 7c0
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AutoTarget:
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ScanRadius: 7
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Armament@PRIMARY:
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Weapon: Fremen_S
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Armament@SECONDARY:
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Weapon: Fremen_L
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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-MustBeDestroyed:
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Voiced:
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VoiceSet: FremenVoice
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grenadier:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Health:
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HP: 50
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Mobile:
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Speed: 53
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Armament:
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LocalOffset: 0,0,555
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Weapon: grenade
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FireDelay: 15
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: throw
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IdleSequences: idle
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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Intensity: 180
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sardaukar:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
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Valued:
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Cost: 400
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Tooltip:
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Name: Sardaukar
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Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Health:
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HP: 100
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Mobile:
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Speed: 42
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RevealsShroud:
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Range: 6c0
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WithInfantryBody:
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AttackSequence: shoot
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Armament@PRIMARY:
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Weapon: M_LMG
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Armament@SECONDARY:
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Weapon: M_HMG
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AttackFrontal:
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AttractsWorms:
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Intensity: 180
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Voiced:
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VoiceSet: GenericVoice
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saboteur:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.ordos, palace, ~techlevel.high
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Valued:
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Cost: 800
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Tooltip:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Health:
|
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HP: 100
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Mobile:
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Speed: 64
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RevealsShroud:
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Range: 7c0
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C4Demolition:
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C4Delay: 45
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-AutoTarget:
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AttractsWorms:
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Intensity: 120
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Voiced:
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VoiceSet: SaboteurVoice
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