Files
OpenRA/OpenRA.Mods.RA/Buildings/SoundOnDamageTransition.cs

46 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class SoundOnDamageTransitionInfo : ITraitInfo
{
public readonly string DamagedSound;
public readonly string DestroyedSound;
public object Create(ActorInitializer init) { return new SoundOnDamageTransition(this);}
}
public class SoundOnDamageTransition : INotifyDamageStateChanged
{
readonly SoundOnDamageTransitionInfo Info;
public SoundOnDamageTransition( SoundOnDamageTransitionInfo info )
{
Info = info;
}
public void DamageStateChanged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Sound.Play(Info.DestroyedSound, self.CenterLocation);
else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
Sound.Play(Info.DamagedSound, self.CenterLocation);
}
}
}