78 lines
2.1 KiB
C#
Executable File
78 lines
2.1 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Mods.RA.Activities;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
class ChronoshiftableInfo : TraitInfo<Chronoshiftable> { }
|
|
|
|
public class Chronoshiftable : ITick, ISync
|
|
{
|
|
// Return-to-sender logic
|
|
[Sync]
|
|
int2 chronoshiftOrigin;
|
|
[Sync]
|
|
int chronoshiftReturnTicks = 0;
|
|
|
|
public void Tick(Actor self)
|
|
{
|
|
if (chronoshiftReturnTicks <= 0)
|
|
return;
|
|
|
|
if (chronoshiftReturnTicks > 0)
|
|
chronoshiftReturnTicks--;
|
|
|
|
// Return to original location
|
|
if (chronoshiftReturnTicks == 0)
|
|
{
|
|
self.CancelActivity();
|
|
// Todo: need a new Teleport method that will move to the closest available cell
|
|
self.QueueActivity(new Teleport(chronoshiftOrigin));
|
|
}
|
|
}
|
|
|
|
// Can't be used in synced code, except with ignoreVis.
|
|
public virtual bool CanChronoshiftTo(Actor self, int2 targetLocation, bool ignoreVis)
|
|
{
|
|
// Todo: Allow enemy units to be chronoshifted into bad terrain to kill them
|
|
return self.HasTrait<ITeleportable>() &&
|
|
self.Trait<ITeleportable>().CanEnterCell(targetLocation) &&
|
|
(ignoreVis || self.World.LocalShroud.IsExplored(targetLocation));
|
|
}
|
|
|
|
public virtual bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
|
|
{
|
|
/// Set up return-to-sender info
|
|
chronoshiftOrigin = self.Location;
|
|
chronoshiftReturnTicks = duration;
|
|
|
|
// Kill cargo
|
|
if (killCargo && self.HasTrait<Cargo>())
|
|
{
|
|
var cargo = self.Trait<Cargo>();
|
|
while (!cargo.IsEmpty(self))
|
|
{
|
|
chronosphere.Owner.Kills++;
|
|
var a = cargo.Unload(self);
|
|
a.Owner.Deaths++;
|
|
}
|
|
}
|
|
|
|
// Set up the teleport
|
|
self.CancelActivity();
|
|
self.QueueActivity(new Teleport(targetLocation));
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|