Files
OpenRA/mods/d2k/weapons.yaml
2012-08-15 08:51:12 +12:00

610 lines
8.5 KiB
YAML

M1Carbine:
ROF: 20
Range: 5
Report: MGUN2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 2
Damage: 15
Dragon:
ROF: 50
Range: 5
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: kaboom12
QuadRockets:
ROF: 60
Range: 7
Report: ROCKET1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 0
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 35
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 30%
Light: 75%
Heavy: 30%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
Damage: 35
TurretGun:
ROF: 30
Range: 7
Report: TURRET1
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 60
TowerMissle:
ROF: 40
Range: 7
Report: MISSLE1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 10
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 25
RangeLimit: 40
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: small_explosion
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
Damage: 60
25mm:
ROF: 13
Range: 4
Report: MEDTANK1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 16
90mm:
ROF: 50
Range: 4.75
Report: MEDTANK1
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 30
105mm:
ROF: 70
Range: 4.75
Report: MEDTANK1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
120mm:
ROF: 90
Range: 4.75
Report: TANKHVY1
Burst: 2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
227mm:
ROF: 80
Range: 10
MinRange: 2
Burst: 6
BurstDelay: 1
Report: MISSLE1
ValidTargets: Ground
Projectile: Bullet
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 30
Angle: 0.1
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 15
Warhead:
Spread: 10
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
Damage: 25
FakeMissile:
ROF: 90
Range: 8
Burst: 1
Report: FLAMER1
Projectile: Bullet
Speed: 35
High: true
Angle: .2
Inaccuracy: 70
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Spread: 10
Versus:
Wood: 0%
Heavy: 0%
Concrete: 0%
Explosion: large_explosion
WaterExplosion: large_splash
SmudgeType: SandCrater, RockCrater
Damage: 0
ImpactSound: kaboom12
155mm:
ROF: 85
Range: 14
MinRange: 3
Report: MORTAR1
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 40
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: large_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 220
TTankZap:
ROF: 120
Range: 7
Report: SONIC1
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 20
M60mg:
ROF: 30
Range: 4
Report: 20MMGUN1
Burst: 5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 2
Damage: 15
Demolish:
Warhead:
ImpactSound: EXPLLG2
Explosion: building
Crush:
Warhead:
ImpactSound: CRUSH1
Damage: 100
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLSML2
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
# SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: EXPLLG2
CrateNuke:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLSML2
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
# SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: EXPLLG2
CrateExplosion:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
ImpactSound: EXPLSML4
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: EXPLSML2
WormJaw:
ROF: 10
Range: 3
Report: WORM
Warhead:
Spread: 5
Versus:
Wood: 0%
Concrete: 0%
Damage: 100
RedEye:
ROF: 50
Range: 7.5
Report: MISSILE1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 35
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 40
Sniper:
Report: FREMODD1
ROF: 40
Range: 7
Projectile: Bullet
Speed: 100
Warhead:
Damage: 100
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
Vulcan:
ROF: 30
Range: 6
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 1000
Warhead@1:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Warhead@2:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 2
Warhead@3:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 4
Warhead@4:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 6
Warhead@5:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 8
Warhead@6:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 10
ParaBomb:
ROF: 10
Range: 4.5
Report:
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: EXPLLG3
Napalm:
ROF: 3
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Spread: 20
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
Explosion: napalm
ImpactSound: NAPALM1
SmudgeType: Crater
Damage: 100