Files
OpenRA/OpenRA.Mods.RA/AttackTurreted.cs
2011-04-16 12:50:13 +12:00

96 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class AttackTurretedInfo : AttackBaseInfo
{
public override object Create(ActorInitializer init) { return new AttackTurreted( init.self ); }
}
class AttackTurreted : AttackBase, INotifyBuildComplete
{
protected Target target;
public AttackTurreted(Actor self) : base(self) { }
protected override bool CanAttack( Actor self, Target target )
{
if( self.HasTrait<Building>() && !buildComplete )
return false;
if (!target.IsValid) return false;
var turreted = self.Trait<Turreted>();
turreted.desiredFacing = Util.GetFacing( target.CenterLocation - self.CenterLocation, turreted.turretFacing );
if( turreted.desiredFacing != turreted.turretFacing )
return false;
return base.CanAttack( self, target );
}
public override void Tick(Actor self)
{
base.Tick(self);
DoAttack( self, target );
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
return new AttackActivity( newTarget );
}
public override void ResolveOrder(Actor self, Order order)
{
base.ResolveOrder(self, order);
if (order.OrderString == "Stop")
target = Target.None;
}
bool buildComplete = false;
public void BuildingComplete(Actor self) { buildComplete = true; }
class AttackActivity : Activity
{
readonly Target target;
public AttackActivity( Target newTarget ) { this.target = newTarget; }
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid ) return NextActivity;
if (self.TraitsImplementing<IDisable>().Any(d => d.Disabled))
return this;
var attack = self.Trait<AttackTurreted>();
const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
var weapon = attack.ChooseWeaponForTarget(target);
if (weapon != null)
{
attack.target = target;
if (self.HasTrait<Mobile>() && !self.Info.Traits.Get<MobileInfo>().OnRails)
return Util.SequenceActivities(
new Follow( target, Math.Max( 0, (int)weapon.Info.Range - RangeTolerance ) ),
this );
}
return NextActivity;
}
}
}
}