Files
OpenRA/OpenRA.Mods.RA/ChronoshiftDeploy.cs
Chris Forbes a3994df925 queries dies
2011-03-17 22:09:10 +13:00

106 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ChronoshiftDeployInfo : TraitInfo<ChronoshiftDeploy>
{
public readonly int ChargeTime = 120; // Seconds
}
class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips, IOrderVoice, ISync
{
// Recharge logic
[Sync]
int chargeTick = 0; // How long until we can chronoshift again?
public void Tick(Actor self)
{
if (chargeTick > 0)
chargeTick--;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DeployOrderTargeter( "ChronoshiftDeploy", 5, () => chargeTick <= 0 ); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
{
if( order.OrderID == "ChronoshiftDeploy" )
if (chargeTick <= 0)
self.World.OrderGenerator = new SetChronoTankDestination( self );
return null;
}
public void ResolveOrder(Actor self, Order order)
{
var movement = self.TraitOrDefault<IMove>();
if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
{
if (self.Owner == self.World.LocalPlayer)
{
self.World.CancelInputMode();
}
self.CancelActivity();
self.QueueActivity(new Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud", self.CenterLocation);
Sound.Play("chrotnk1.aud", Game.CellSize * order.TargetLocation.ToFloat2());
chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
}
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "ChronoshiftDeploy" && chargeTick <= 0) ? "Move" : null;
}
// Display 5 pips indicating the current charge status
public IEnumerable<PipType> GetPips(Actor self)
{
const int numPips = 5;
for (int i = 0; i < numPips; i++)
{
if ((1 - chargeTick * 1.0f / (25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime)) * numPips < i + 1)
{
yield return PipType.Transparent;
continue;
}
switch (i)
{
case 0:
case 1:
yield return PipType.Red;
break;
case 2:
case 3:
yield return PipType.Yellow;
break;
case 4:
yield return PipType.Green;
break;
}
}
}
}
}