75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ConquestVictoryConditionsInfo : TraitInfo<ConquestVictoryConditions> { }
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public class ConquestVictoryConditions : ITick, IResolveOrder
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{
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public void Tick(Actor self)
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{
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if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
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var hasAnything = self.World.ActorsWithTrait<MustBeDestroyed>()
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.Any( a => a.Actor.Owner == self.Owner );
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if (!hasAnything && !self.Owner.NonCombatant)
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Surrender(self);
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var others = self.World.players.Where( p => !p.Value.NonCombatant
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&& p.Value != self.Owner && p.Value.Stances[self.Owner] != Stance.Ally );
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if (others.Count() == 0) return;
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if(others.All(p => p.Value.WinState == WinState.Lost))
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Win(self);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Surrender")
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Surrender(self);
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}
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public void Surrender(Actor self)
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{
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if (self.Owner.WinState == WinState.Lost) return;
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self.Owner.WinState = WinState.Lost;
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Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
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foreach (var a in self.World.Actors.Where(a => a.Owner == self.Owner))
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a.Kill(a);
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if (self.Owner == self.World.LocalPlayer)
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self.World.LocalShroud.Disabled = true;
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}
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public void Win(Actor self)
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{
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if (self.Owner.WinState == WinState.Won) return;
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self.Owner.WinState = WinState.Won;
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Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
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if (self.Owner == self.World.LocalPlayer)
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self.World.LocalShroud.Disabled = true;
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}
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}
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/* tag trait for things that must be destroyed for a short game to end */
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class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
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class MustBeDestroyed { }
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}
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