Files
OpenRA/OpenRA.Mods.RA/TargetableUnit.cs
Chris Forbes a3994df925 queries dies
2011-03-17 22:09:10 +13:00

62 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class TargetableUnitInfo : ITraitInfo
{
public readonly string[] TargetTypes = { };
public virtual object Create( ActorInitializer init ) { return new TargetableUnit<TargetableUnitInfo>( init.self, this ); }
}
public class TargetableUnit<Info> : ITargetable
where Info : TargetableUnitInfo
{
protected readonly Info info;
protected Cloak Cloak;
public TargetableUnit( Actor self, Info info )
{
this.info = info;
RecievedCloak(self);
}
// Arbitrary units can recieve cloak via a crate during gameplay
public void RecievedCloak(Actor self)
{
Cloak = self.TraitOrDefault<Cloak>();
}
public virtual bool TargetableBy(Actor self, Actor byActor)
{
if (Cloak == null)
return true;
if (!Cloak.Cloaked || self.Owner == byActor.Owner || self.Owner.Stances[byActor.Owner] == Stance.Ally)
return true;
return self.World.ActorsWithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
}
public virtual string[] TargetTypes { get { return info.TargetTypes; } }
public virtual IEnumerable<int2> TargetableCells( Actor self )
{
yield return Util.CellContaining( self.CenterLocation );
}
}
}