100 lines
3.0 KiB
C#
100 lines
3.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorSelectionLayerInfo : ITraitInfo
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{
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[PaletteReference]
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[Desc("Palette to use for rendering the placement sprite.")]
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[Desc("Sequence image where the selection overlay types are defined.")]
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public readonly string Image = "editor-overlay";
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[SequenceReference("Image")]
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[Desc("Sequence to use for the copy overlay.")]
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public readonly string CopySequence = "copy";
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[SequenceReference("Image")]
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[Desc("Sequence to use for the paste overlay.")]
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public readonly string PasteSequence = "paste";
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public virtual object Create(ActorInitializer init) { return new EditorSelectionLayer(init.Self, this); }
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}
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public class EditorSelectionLayer : IWorldLoaded, IPostRender
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{
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readonly EditorSelectionLayerInfo info;
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readonly Map map;
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readonly Sprite copySprite;
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readonly Sprite pasteSprite;
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PaletteReference palette;
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public CellRegion CopyRegion { get; private set; }
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public CellRegion PasteRegion { get; private set; }
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public EditorSelectionLayer(Actor self, EditorSelectionLayerInfo info)
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{
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if (self.World.Type != WorldType.Editor)
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return;
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this.info = info;
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map = self.World.Map;
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copySprite = map.Rules.Sequences.GetSequence(info.Image, info.CopySequence).GetSprite(0);
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pasteSprite = map.Rules.Sequences.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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if (w.Type != WorldType.Editor)
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return;
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palette = wr.Palette(info.Palette);
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}
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public void SetCopyRegion(CPos start, CPos end)
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{
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CopyRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
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}
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public void SetPasteRegion(CPos start, CPos end)
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{
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PasteRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
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}
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public void Clear()
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{
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CopyRegion = PasteRegion = null;
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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return;
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if (CopyRegion != null)
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foreach (var c in CopyRegion)
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new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true).PrepareRender(wr).Render(wr);
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if (PasteRegion != null)
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foreach (var c in PasteRegion)
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new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true).PrepareRender(wr).Render(wr);
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}
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}
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}
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