Files
OpenRA/OpenRA.Game/Widgets/Widget.cs
Ivaylo Draganov 79ae71a517 Rename *_RIGHT to *_WIDTH and *_BOTTOM to *_HEIGHT in integer expressions for widgets
The terms "width" and "height" are clearer and they match what the values actually represent (window or parent width/height). The YAML changes are generated with the update rule.
2024-10-07 12:59:25 +03:00

697 lines
16 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Support;
namespace OpenRA.Widgets
{
public static class Ui
{
public const int Timestep = 40;
public static Widget Root = new ContainerWidget();
public static TickTime LastTickTime = new(() => Timestep, Game.RunTime);
static readonly Stack<Widget> WindowList = new();
public static Widget MouseFocusWidget;
public static Widget KeyboardFocusWidget;
public static Widget MouseOverWidget;
static readonly Mediator Mediator = new();
public static void CloseWindow()
{
if (WindowList.Count > 0)
{
var hidden = WindowList.Pop();
Root.RemoveChild(hidden);
if (hidden.LogicObjects != null)
foreach (var l in hidden.LogicObjects)
l.BecameHidden();
}
if (WindowList.Count > 0)
{
var restore = WindowList.Peek();
Root.AddChild(restore);
if (restore.LogicObjects != null)
foreach (var l in restore.LogicObjects)
l.BecameVisible();
}
}
public static Widget OpenWindow(string id)
{
return OpenWindow(id, new WidgetArgs());
}
public static Widget OpenWindow(string id, WidgetArgs args)
{
var window = Game.ModData.WidgetLoader.LoadWidget(args, Root, id);
if (WindowList.Count > 0)
Root.HideChild(WindowList.Peek());
WindowList.Push(window);
return window;
}
public static Widget CurrentWindow()
{
return WindowList.Count > 0 ? WindowList.Peek() : null;
}
public static T LoadWidget<T>(string id, Widget parent, WidgetArgs args) where T : Widget
{
if (LoadWidget(id, parent, args) is T widget)
return widget;
throw new InvalidOperationException($"Widget {id} is not of type {typeof(T).Name}");
}
public static Widget LoadWidget(string id, Widget parent, WidgetArgs args)
{
return Game.ModData.WidgetLoader.LoadWidget(args, parent, id);
}
public static void Tick() { Root.TickOuter(); }
public static void PrepareRenderables() { Root.PrepareRenderablesOuter(); }
public static void Draw() { Root.DrawOuter(); }
public static bool HandleInput(MouseInput mi)
{
var wasMouseOver = MouseOverWidget;
if (mi.Event == MouseInputEvent.Move)
MouseOverWidget = null;
var handled = false;
if (MouseFocusWidget != null && MouseFocusWidget.HandleMouseInputOuter(mi))
handled = true;
if (!handled && Root.HandleMouseInputOuter(mi))
handled = true;
if (mi.Event == MouseInputEvent.Move)
{
Viewport.LastMousePos = mi.Location;
Viewport.LastMoveRunTime = Game.RunTime;
}
if (wasMouseOver != MouseOverWidget)
{
wasMouseOver?.MouseExited();
MouseOverWidget?.MouseEntered();
}
return handled;
}
/// <summary>Possibly handle keyboard input (if this widget has keyboard focus).</summary>
/// <returns><c>true</c>, if keyboard input was handled, <c>false</c> if the input should bubble to the parent widget.</returns>
/// <param name="e">Key input data.</param>
public static bool HandleKeyPress(KeyInput e)
{
if (KeyboardFocusWidget != null)
return KeyboardFocusWidget.HandleKeyPressOuter(e);
return Root.HandleKeyPressOuter(e);
}
public static bool HandleTextInput(string text)
{
if (KeyboardFocusWidget != null)
return KeyboardFocusWidget.HandleTextInputOuter(text);
return Root.HandleTextInputOuter(text);
}
public static void ResetAll()
{
Root.RemoveChildren();
while (WindowList.Count > 0)
CloseWindow();
}
public static void ResetTooltips()
{
// Issue a no-op mouse move to force any tooltips to be recalculated
HandleInput(new MouseInput(MouseInputEvent.Move, MouseButton.None,
Viewport.LastMousePos, int2.Zero, Modifiers.None, 0));
}
public static void Subscribe<T>(T instance)
{
Mediator.Subscribe(instance);
}
public static void Unsubscribe<T>(T instance)
{
Mediator.Unsubscribe(instance);
}
public static void Send<T>(T notification) => Mediator.Send(notification);
}
public class ChromeLogic : IDisposable
{
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
public virtual void Tick() { }
public virtual void BecameHidden() { }
public virtual void BecameVisible() { }
protected virtual void Dispose(bool disposing) { }
}
public struct WidgetBounds
{
public int X, Y, Width, Height;
public readonly int Left => X;
public readonly int Right => X + Width;
public readonly int Top => Y;
public readonly int Bottom => Y + Height;
public WidgetBounds(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public readonly Rectangle ToRectangle()
{
return new Rectangle(X, Y, Width, Height);
}
}
public abstract class Widget
{
string defaultCursor = null;
public readonly List<Widget> Children = new();
// Info defined in YAML
public string Id = null;
public IntegerExpression X;
public IntegerExpression Y;
public IntegerExpression Width;
public IntegerExpression Height;
public string[] Logic = Array.Empty<string>();
public ChromeLogic[] LogicObjects { get; private set; }
public bool Visible = true;
public bool IgnoreMouseOver;
public bool IgnoreChildMouseOver;
// Calculated internally
public WidgetBounds Bounds;
public Widget Parent = null;
public Func<bool> IsVisible;
protected Widget() { IsVisible = () => Visible; }
protected Widget(Widget widget)
{
Id = widget.Id;
X = widget.X;
Y = widget.Y;
Width = widget.Width;
Height = widget.Height;
Logic = widget.Logic;
Visible = widget.Visible;
Bounds = widget.Bounds;
Parent = widget.Parent;
IsVisible = widget.IsVisible;
IgnoreChildMouseOver = widget.IgnoreChildMouseOver;
IgnoreMouseOver = widget.IgnoreMouseOver;
defaultCursor = widget.defaultCursor;
foreach (var child in widget.Children)
AddChild(child.Clone());
}
public virtual Widget Clone()
{
throw new InvalidOperationException($"Widget type `{GetType().Name}` is not cloneable.");
}
public virtual int2 RenderOrigin
{
get
{
var offset = (Parent == null) ? int2.Zero : Parent.ChildOrigin;
return new int2(Bounds.X, Bounds.Y) + offset;
}
}
public virtual int2 ChildOrigin => RenderOrigin;
public virtual Rectangle RenderBounds
{
get
{
var ro = RenderOrigin;
return new Rectangle(ro.X, ro.Y, Bounds.Width, Bounds.Height);
}
}
public virtual void Initialize(WidgetArgs args)
{
defaultCursor = ChromeMetrics.Get<string>("DefaultCursor");
// Parse the YAML equations to find the widget bounds
var parentBounds = (Parent == null)
? new WidgetBounds(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)
: Parent.Bounds;
var substitutions = args.TryGetValue("substitutions", out var subs) ?
new Dictionary<string, int>((Dictionary<string, int>)subs) :
new Dictionary<string, int>();
substitutions.Add("WINDOW_WIDTH", Game.Renderer.Resolution.Width);
substitutions.Add("WINDOW_HEIGHT", Game.Renderer.Resolution.Height);
substitutions.Add("PARENT_WIDTH", parentBounds.Width);
substitutions.Add("PARENT_HEIGHT", parentBounds.Height);
var readOnlySubstitutions = new ReadOnlyDictionary<string, int>(substitutions);
var width = Width?.Evaluate(readOnlySubstitutions) ?? 0;
var height = Height?.Evaluate(readOnlySubstitutions) ?? 0;
substitutions.Add("WIDTH", width);
substitutions.Add("HEIGHT", height);
var x = X?.Evaluate(readOnlySubstitutions) ?? 0;
var y = Y?.Evaluate(readOnlySubstitutions) ?? 0;
Bounds = new WidgetBounds(x, y, width, height);
}
public void PostInit(WidgetArgs args)
{
if (Logic.Length == 0)
return;
args["widget"] = this;
LogicObjects = Logic.Select(l => Game.ModData.ObjectCreator.CreateObject<ChromeLogic>(l, args))
.ToArray();
foreach (var logicObject in LogicObjects)
Ui.Subscribe(logicObject);
args.Remove("widget");
}
public virtual Rectangle EventBounds => RenderBounds;
public virtual bool EventBoundsContains(int2 location)
{
// PERF: Avoid LINQ.
if (EventBounds.Contains(location))
return true;
foreach (var child in Children)
if (child.IsVisible() && child.EventBoundsContains(location))
return true;
return false;
}
public bool HasMouseFocus => Ui.MouseFocusWidget == this;
public bool HasKeyboardFocus => Ui.KeyboardFocusWidget == this;
public virtual bool TakeMouseFocus(MouseInput mi)
{
if (HasMouseFocus)
return true;
if (Ui.MouseFocusWidget != null && !Ui.MouseFocusWidget.YieldMouseFocus(mi))
return false;
Ui.MouseFocusWidget = this;
return true;
}
// Remove focus from this widget; return false to hint that you don't want to give it up
public virtual bool YieldMouseFocus(MouseInput mi)
{
if (Ui.MouseFocusWidget == this)
Ui.MouseFocusWidget = null;
return true;
}
void ForceYieldMouseFocus()
{
if (Ui.MouseFocusWidget == this && !YieldMouseFocus(default))
Ui.MouseFocusWidget = null;
}
public virtual bool TakeKeyboardFocus()
{
if (HasKeyboardFocus)
return true;
if (Ui.KeyboardFocusWidget != null && !Ui.KeyboardFocusWidget.YieldKeyboardFocus())
return false;
Ui.KeyboardFocusWidget = this;
return true;
}
public virtual bool YieldKeyboardFocus()
{
if (Ui.KeyboardFocusWidget == this)
Ui.KeyboardFocusWidget = null;
return true;
}
void ForceYieldKeyboardFocus()
{
if (Ui.KeyboardFocusWidget == this && !YieldKeyboardFocus())
Ui.KeyboardFocusWidget = null;
}
public virtual string GetCursor(int2 pos) { return defaultCursor; }
public string GetCursorOuter(int2 pos)
{
// Is the cursor on top of us?
if (!(IsVisible() && EventBoundsContains(pos)))
return null;
// Do any of our children specify a cursor?
// PERF: Avoid LINQ.
for (var i = Children.Count - 1; i >= 0; --i)
{
var cc = Children[i].GetCursorOuter(pos);
if (cc != null)
return cc;
}
return EventBounds.Contains(pos) ? GetCursor(pos) : null;
}
public virtual void MouseEntered() { }
public virtual void MouseExited() { }
/// <summary>Possibly handles mouse input (click, drag, scroll, etc).</summary>
/// <returns><c>true</c>, if mouse input was handled, <c>false</c> if the input should bubble to the parent widget.</returns>
/// <param name="mi">Mouse input data.</param>
public virtual bool HandleMouseInput(MouseInput mi) { return false; }
public bool HandleMouseInputOuter(MouseInput mi)
{
// Are we able to handle this event?
if (!(HasMouseFocus || (IsVisible() && EventBoundsContains(mi.Location))))
return false;
var oldMouseOver = Ui.MouseOverWidget;
// Send the event to the deepest children first and bubble up if unhandled
// PERF: Avoid LINQ.
for (var i = Children.Count - 1; i >= 0; --i)
if (Children[i].HandleMouseInputOuter(mi))
return true;
if (IgnoreChildMouseOver)
Ui.MouseOverWidget = oldMouseOver;
if (mi.Event == MouseInputEvent.Move && Ui.MouseOverWidget == null && !IgnoreMouseOver)
Ui.MouseOverWidget = this;
return HandleMouseInput(mi);
}
public virtual bool HandleKeyPress(KeyInput e) { return false; }
public virtual bool HandleKeyPressOuter(KeyInput e)
{
if (!IsVisible())
return false;
// Can any of our children handle this?
// PERF: Avoid LINQ.
for (var i = Children.Count - 1; i >= 0; --i)
if (Children[i].HandleKeyPressOuter(e))
return true;
// Do any widgety behavior
var handled = HandleKeyPress(e);
return handled;
}
public virtual bool HandleTextInput(string text) { return false; }
public virtual bool HandleTextInputOuter(string text)
{
if (!IsVisible())
return false;
// Can any of our children handle this?
// PERF: Avoid LINQ.
for (var i = Children.Count - 1; i >= 0; --i)
if (Children[i].HandleTextInputOuter(text))
return true;
// Do any widgety behavior (enter text etc)
var handled = HandleTextInput(text);
return handled;
}
public virtual void PrepareRenderables() { }
public virtual void PrepareRenderablesOuter()
{
if (IsVisible())
{
PrepareRenderables();
foreach (var child in Children)
child.PrepareRenderablesOuter();
}
}
public virtual void Draw() { }
public virtual void DrawOuter()
{
if (IsVisible())
{
Draw();
foreach (var child in Children)
child.DrawOuter();
}
}
public virtual void Tick() { }
public virtual void TickOuter()
{
if (IsVisible())
{
Tick();
foreach (var child in Children)
child.TickOuter();
if (LogicObjects != null)
foreach (var l in LogicObjects)
l.Tick();
}
}
public virtual void AddChild(Widget child)
{
child.Parent = this;
Children.Add(child);
}
public virtual void RemoveChild(Widget child)
{
if (child != null)
{
Children.Remove(child);
child.Removed();
}
}
public virtual void HideChild(Widget child)
{
if (child != null)
{
Children.Remove(child);
child.Hidden();
}
}
public virtual void RemoveChildren()
{
foreach (var child in Children)
child?.Removed();
Children.Clear();
}
public virtual void Hidden()
{
// Using the forced versions because the widgets
// have been removed
ForceYieldKeyboardFocus();
ForceYieldMouseFocus();
// PERF: Avoid LINQ.
for (var i = Children.Count - 1; i >= 0; --i)
Children[i].Hidden();
}
public virtual void Removed()
{
// Using the forced versions because the widgets
// have been removed
ForceYieldKeyboardFocus();
ForceYieldMouseFocus();
// PERF: Avoid LINQ.
for (var i = Children.Count - 1; i >= 0; --i)
Children[i].Removed();
if (LogicObjects != null)
{
foreach (var l in LogicObjects)
{
Ui.Unsubscribe(l);
l.Dispose();
}
}
}
public Widget GetOrNull(string id)
{
if (Id == id)
return this;
foreach (var child in Children)
{
var w = child.GetOrNull(id);
if (w != null)
return w;
}
return null;
}
public T GetOrNull<T>(string id) where T : Widget
{
return (T)GetOrNull(id);
}
public T Get<T>(string id) where T : Widget
{
var t = GetOrNull<T>(id);
if (t == null)
throw new InvalidOperationException($"Widget {Id} has no child {id} of type {typeof(T).Name}");
return t;
}
public Widget Get(string id) { return Get<Widget>(id); }
}
public class ContainerWidget : Widget
{
public readonly bool ClickThrough = true;
public ContainerWidget() { IgnoreMouseOver = true; }
public ContainerWidget(ContainerWidget other)
: base(other)
{
ClickThrough = other.ClickThrough;
IgnoreMouseOver = true;
}
public override string GetCursor(int2 pos) { return null; }
public override Widget Clone() { return new ContainerWidget(this); }
public override bool HandleMouseInput(MouseInput mi)
{
return !ClickThrough && EventBounds.Contains(mi.Location);
}
}
public class InputWidget : Widget
{
public bool Disabled = false;
public Func<bool> IsDisabled = () => false;
public InputWidget()
{
IsDisabled = () => Disabled;
}
public InputWidget(InputWidget other)
: base(other)
{
IsDisabled = () => other.Disabled;
}
public override Widget Clone() { return new InputWidget(this); }
}
public class WidgetArgs : Dictionary<string, object>
{
public WidgetArgs() { }
public WidgetArgs(Dictionary<string, object> args)
: base(args) { }
public void Add(string key, Action val) { base.Add(key, val); }
}
public sealed class Mediator
{
readonly TypeDictionary types = new();
public void Subscribe<T>(T instance)
{
types.Add(instance);
}
public void Unsubscribe<T>(T instance)
{
types.Remove(instance);
}
public void Send<T>(T notification)
{
var handlers = types.WithInterface<INotificationHandler<T>>();
foreach (var handler in handlers)
handler.Handle(notification);
}
}
public interface INotificationHandler<T>
{
void Handle(T notification);
}
}