The terms "width" and "height" are clearer and they match what the values actually represent (window or parent width/height). The YAML changes are generated with the update rule.
54 lines
1.2 KiB
YAML
54 lines
1.2 KiB
YAML
Container@GAMESAVE_LOADING_SCREEN:
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Logic: GameSaveLoadingLogic
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Width: WINDOW_WIDTH
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Height: WINDOW_HEIGHT
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Children:
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LogicKeyListener@CANCEL_HANDLER:
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Image@NOD:
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X: WINDOW_WIDTH / 2 - 384
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Y: (WINDOW_HEIGHT - 256) / 2
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ImageCollection: logos
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ImageName: nod-load
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Image@GDI:
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X: WINDOW_WIDTH / 2 + 128
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Y: (WINDOW_HEIGHT - 256) / 2
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ImageCollection: logos
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ImageName: gdi-load
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Image@EVA:
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X: WINDOW_WIDTH - 128 - 43
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Y: 43
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Width: 128
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Height: 64
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ImageCollection: logos
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ImageName: eva
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Label@VERSION_LABEL:
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Logic: VersionLabelLogic
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X: WINDOW_WIDTH - 128 - 43
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Y: 116
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Width: 128
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Align: Center
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Shadow: true
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Background@BORDER:
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Width: WINDOW_WIDTH
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Height: WINDOW_HEIGHT
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Background: shellmapborder
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Label@TITLE:
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Width: WINDOW_WIDTH
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Y: 3 * WINDOW_HEIGHT / 4 - 29
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Height: 25
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Font: Bold
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Align: Center
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Text: label-gamesave-loading-screen-title
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ProgressBar@PROGRESS:
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X: (WINDOW_WIDTH - 500) / 2
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Y: 3 * WINDOW_HEIGHT / 4
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Width: 500
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Height: 20
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Label@DESC:
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Width: WINDOW_WIDTH
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Y: 3 * WINDOW_HEIGHT / 4 + 19
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Height: 25
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Font: Regular
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Align: Center
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Text: label-gamesave-loading-screen-desc
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