Files
OpenRA/OpenRA.Game/Traits/Player/SpawnDefaultUnits.cs
2010-03-17 19:19:35 +13:00

33 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
class SpawnDefaultUnitsInfo : StatelessTraitInfo<SpawnDefaultUnits> { }
class SpawnDefaultUnits : IOnGameStart
{
public void GameStarted(Player p, int2 sp)
{
p.World.CreateActor("mcv", sp, p);
}
}
}