80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
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public class ThrowsShrapnelInfo : ITraitInfo
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{
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[WeaponReference]
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public string[] Weapons = { };
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public int[] Pieces = { 3, 10 };
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public WRange[] Range = { WRange.FromCells(2), WRange.FromCells(5) };
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public object Create(ActorInitializer actor) { return new ThrowsShrapnel(this); }
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}
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class ThrowsShrapnel : INotifyKilled
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{
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readonly ThrowsShrapnelInfo info;
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public ThrowsShrapnel(ThrowsShrapnelInfo info)
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{
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this.info = info;
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}
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public void Killed(Actor self, AttackInfo attack)
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{
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foreach (var name in info.Weapons)
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{
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var wep = self.World.Map.Rules.Weapons[name.ToLowerInvariant()];
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var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]);
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var range = self.World.SharedRandom.Next(info.Range[0].Range, info.Range[1].Range);
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for (var i = 0; pieces > i; i++)
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{
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var rotation = WRot.FromFacing(self.World.SharedRandom.Next(1024));
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var args = new ProjectileArgs
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{
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Weapon = wep,
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Facing = self.World.SharedRandom.Next(-1, 255),
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DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier()),
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InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
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.Select(a => a.GetInaccuracyModifier()),
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Source = self.CenterPosition,
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SourceActor = self,
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PassiveTarget = self.CenterPosition + new WVec(range, 0, 0).Rotate(rotation)
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};
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self.World.AddFrameEndTask(x =>
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{
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if (args.Weapon.Projectile != null)
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{
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var projectile = args.Weapon.Projectile.Create(args);
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if (projectile != null)
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self.World.Add(projectile);
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if (args.Weapon.Report != null && args.Weapon.Report.Any())
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Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
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}
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});
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}
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}
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}
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}
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}
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