Files
OpenRA/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs
2010-10-10 15:09:26 +13:00

175 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Widgets
{
class WorldInteractionControllerWidget : Widget
{
public WorldInteractionControllerWidget() : base() {}
public override void DrawInner( World world )
{
var selbox = SelectionBox;
if (selbox == null) return;
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
world.WorldRenderer.DrawSelectionBox(u, Color.Yellow);
}
float2 dragStart, dragEnd;
public override bool HandleInputInner(MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
var world = Game.world;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
dragStart = dragEnd = xy;
ApplyOrders(world, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (world.OrderGenerator is UnitOrderGenerator)
{
var newSelection = SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * xy);
world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
}
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(world, xy, mi);
return true;
}
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public void ApplyOrders(World world, float2 xy, MouseInput mi)
{
if (world.OrderGenerator == null) return;
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
Game.orderManager.IssueOrders( orders );
// Find an actor with a phrase to say
var done = false;
foreach (var o in orders)
{
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
{
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject, o.Subject.Owner.Country.Race))
{
done = true;
break;
}
}
if (done) break;
}
}
public override string GetCursor(int2 pos)
{
var world = Game.world;
return Sync.CheckSyncUnchanged( world, () =>
{
if (!world.GameHasStarted)
return "default";
var mi = new MouseInput
{
Location = pos,
Button = MouseButton.Right,
Modifiers = Game.GetModifierKeys()
};
return world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
} );
}
public override bool HandleKeyPressInner(KeyInput e)
{
if (e.Event == KeyInputEvent.Down)
{
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
{
Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
return true;
}
if (e.KeyChar == '\b')
{
GotoNextBase();
return true;
}
}
return false;
}
public void GotoNextBase()
{
var world = Game.world;
var bases = world.Queries.OwnedBy[world.LocalPlayer].WithTrait<BaseBuilding>().ToArray();
if (!bases.Any()) return;
var next = bases
.Select( b => b.Actor )
.SkipWhile(b => world.Selection.Actors.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = bases.Select(b => b.Actor).First();
world.Selection.Combine(world, new Actor[] { next }, false, true);
Game.viewport.Center(world.Selection.Actors);
}
IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
{
return world.FindUnits(a, b)
.Where( x => x.HasTrait<Selectable>() && x.IsVisible(world.LocalPlayer) )
.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( new Actor[] {} )
.FirstOrDefault();
}
}
}