144 lines
4.1 KiB
C#
144 lines
4.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Effects
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{
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public class Beacon : IEffect, IScriptBindable, IEffectAboveShroud
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{
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static readonly int MaxArrowHeight = 512;
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readonly Player owner;
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readonly WPos position;
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readonly bool isPlayerPalette;
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readonly string beaconPalette, posterPalette;
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readonly Animation arrow, beacon, circles, clock, poster;
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readonly int duration;
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int delay;
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int arrowHeight = MaxArrowHeight;
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int arrowSpeed = 50;
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int tick;
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// Player-placed beacons are removed after a delay
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public Beacon(Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette,
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string beaconCollection, string beaconSequence, string arrowSprite, string circleSprite, int delay = 0)
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{
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this.owner = owner;
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this.position = position;
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this.beaconPalette = beaconPalette;
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this.isPlayerPalette = isPlayerPalette;
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this.duration = duration;
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this.delay = delay;
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if (!string.IsNullOrEmpty(beaconSequence))
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{
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beacon = new Animation(owner.World, beaconCollection);
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beacon.PlayRepeating(beaconSequence);
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}
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if (!string.IsNullOrEmpty(arrowSprite))
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{
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arrow = new Animation(owner.World, beaconCollection);
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arrow.Play(arrowSprite);
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}
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if (!string.IsNullOrEmpty(circleSprite))
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{
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circles = new Animation(owner.World, beaconCollection);
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circles.Play(circleSprite);
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}
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}
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// By default, support power beacons are expected to clean themselves up
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public Beacon(Player owner, WPos position, bool isPlayerPalette, string palette, string posterCollection, string posterType, string posterPalette,
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string beaconSequence, string arrowSequence, string circleSequence, string clockSequence, Func<float> clockFraction, int delay = 0, int duration = -1)
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: this(owner, position, duration, palette, isPlayerPalette, posterCollection, beaconSequence, arrowSequence, circleSequence, delay)
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{
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this.posterPalette = posterPalette;
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if (posterType != null)
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{
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poster = new Animation(owner.World, posterCollection);
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poster.Play(posterType);
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if (clockFraction != null)
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{
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clock = new Animation(owner.World, posterCollection);
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clock.PlayFetchIndex(clockSequence, () => Exts.Clamp((int)(clockFraction() * (clock.CurrentSequence.Length - 1)), 0, clock.CurrentSequence.Length - 1));
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}
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}
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}
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void IEffect.Tick(World world)
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{
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if (delay-- > 0)
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return;
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arrowHeight += arrowSpeed;
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var clamped = arrowHeight.Clamp(0, MaxArrowHeight);
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if (arrowHeight != clamped)
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{
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arrowHeight = clamped;
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arrowSpeed *= -1;
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}
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arrow?.Tick();
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beacon?.Tick();
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circles?.Tick();
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clock?.Tick();
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if (duration > 0 && duration <= tick++)
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owner.World.AddFrameEndTask(w => w.Remove(this));
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}
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IEnumerable<IRenderable> IEffect.Render(WorldRenderer r) { return SpriteRenderable.None; }
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IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer r)
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{
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if (delay > 0)
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yield break;
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if (!owner.IsAlliedWith(owner.World.RenderPlayer))
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yield break;
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var palette = r.Palette(isPlayerPalette ? beaconPalette + owner.InternalName : beaconPalette);
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if (beacon != null)
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foreach (var a in beacon.Render(position, palette))
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yield return a;
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if (circles != null)
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foreach (var a in circles.Render(position, palette))
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yield return a;
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if (arrow != null)
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foreach (var a in arrow.Render(position + new WVec(0, 0, arrowHeight), palette))
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yield return a;
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if (poster != null)
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{
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foreach (var a in poster.Render(position, r.Palette(posterPalette)))
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yield return a;
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if (clock != null)
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foreach (var a in clock.Render(position, r.Palette(posterPalette)))
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yield return a;
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}
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}
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}
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}
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