Files
OpenRA/OpenRa.Game/RepairBuilding.cs
2010-01-02 13:45:06 +13:00

61 lines
1.6 KiB
C#

using System.Collections.Generic;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
namespace OpenRa.Game
{
class RepairBuilding : IOrderGenerator
{
readonly Actor Producer;
readonly BuildingInfo Building;
public RepairBuilding(Actor producer, string name)
{
Producer = producer;
Building = (BuildingInfo)Rules.UnitInfo[name];
}
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var actorBuilding = Game.FindUnits(xy.ToFloat2(), xy.ToFloat2())
.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
yield return new Order("RepairBuilding", Producer.Owner.PlayerActor, null, xy, Building.Name);
}
else // rmb
{
Game.world.AddFrameEndTask(_ => { Game.controller.orderGenerator = null; });
}
}
public void Tick()
{
//var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem(Rules.UnitCategory[Building.Name]);
//if (producing == null || producing.Item != Building.Name || producing.RemainingTime != 0)
//Game.world.AddFrameEndTask(_ => { Game.controller.orderGenerator = null; });
//const int ticksPerPoint = 15;
//const int hpPerPoint = 8;
//int remainingTicks = ticksPerPoint;
// if (--remainingTicks == 0)
// {
// self.Health += hpPerPoint;
// if (self.Health >= self.Info.Strength)
// {
// self.Health = self.Info.Strength;
// return NextActivity;
// }
}
public void Render()
{
//Game.worldRenderer.uiOverlay.DrawBuildingGrid(Building);
}
}
}