Files
OpenRA/OpenRA.Mods.RA/Activities/UndeployMcv.cs

58 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class UndeployMcv : IActivity
{
public IActivity NextActivity { get; set; }
bool started;
void DoUndeploy(World w,Actor self)
{
w.Remove(self);
var mcv = w.CreateActor("mcv", self.Location + new int2(1, 1), self.Owner);
mcv.traits.Get<Unit>().Facing = 96;
}
public IActivity Tick(Actor self)
{
if (!started)
{
var rb = self.traits.Get<RenderBuilding>();
rb.PlayCustomAnimBackwards(self, "make",
() => self.World.AddFrameEndTask(w => DoUndeploy(w,self)));
foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
started = true;
}
return this;
}
public void Cancel(Actor self) {}
}
}