Files
OpenRA/OpenRA.Mods.Common/Traits/GivesBounty.cs
2016-12-31 23:46:13 -06:00

109 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("When killed, this actor causes the attacking player to receive money.")]
class GivesBountyInfo : ITraitInfo
{
[Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")]
public readonly int Percentage = 10;
[Desc("Scale bounty based on the veterancy of the killed unit. The value is given in percent.")]
public readonly int LevelMod = 125;
[Desc("Stance the attacking player needs to receive the bounty.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
[Desc("Whether to show a floating text announcing the won bounty.")]
public readonly bool ShowBounty = true;
[Desc("DeathTypes for which a bounty should be granted.",
"Use an empty list (the default) to allow all DeathTypes.")]
public readonly HashSet<string> DeathTypes = new HashSet<string>();
public object Create(ActorInitializer init) { return new GivesBounty(init.Self, this); }
}
class GivesBounty : INotifyKilled, INotifyCreated
{
readonly GivesBountyInfo info;
GainsExperience gainsExp;
Cargo cargo;
public GivesBounty(Actor self, GivesBountyInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
gainsExp = self.TraitOrDefault<GainsExperience>();
cargo = self.TraitOrDefault<Cargo>();
}
// Returns 100's as 1, so as to keep accuracy for longer.
int GetMultiplier()
{
if (gainsExp == null)
return 100;
var slevel = gainsExp.Level;
return (slevel > 0) ? slevel * info.LevelMod : 100;
}
int GetBountyValue(Actor self)
{
// Divide by 10000 because of GetMultiplier and info.Percentage.
return self.GetSellValue() * GetMultiplier() * info.Percentage / 10000;
}
int GetDisplayedBountyValue(Actor self)
{
var bounty = GetBountyValue(self);
if (cargo == null)
return bounty;
foreach (var a in cargo.Passengers)
{
var givesBounty = a.TraitOrDefault<GivesBounty>();
if (givesBounty != null)
bounty += givesBounty.GetDisplayedBountyValue(a);
}
return bounty;
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (e.Attacker == null || e.Attacker.Disposed)
return;
if (!info.ValidStances.HasStance(e.Attacker.Owner.Stances[self.Owner]))
return;
if (info.DeathTypes.Count > 0 && !e.Damage.DamageTypes.Overlaps(info.DeathTypes))
return;
var displayedBounty = GetDisplayedBountyValue(self);
if (info.ShowBounty && self.IsInWorld && displayedBounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(displayedBounty), 30)));
e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(GetBountyValue(self));
}
}
}