60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Render trait for buildings that change the sprite according to the remaining resource storage capacity across all depots.")]
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class WithSiloAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
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{
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[Desc("Sequence to use for resources-dependent 'stages'."), SequenceReference]
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public readonly string Sequence = "stages";
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[Desc("Internal resource stages. Does not have to match number of sequence frames.")]
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public readonly int Stages = 10;
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public object Create(ActorInitializer init) { return new WithSiloAnimation(init, this); }
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}
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class WithSiloAnimation : INotifyBuildComplete, INotifyOwnerChanged
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{
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readonly WithSiloAnimationInfo info;
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readonly WithSpriteBody wsb;
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PlayerResources playerResources;
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public WithSiloAnimation(ActorInitializer init, WithSiloAnimationInfo info)
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{
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this.info = info;
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wsb = init.Self.Trait<WithSpriteBody>();
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
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() => playerResources.ResourceCapacity != 0
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? ((info.Stages * wsb.DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity)
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: 0);
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
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() => playerResources.ResourceCapacity != 0
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? ((info.Stages * wsb.DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity)
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: 0);
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}
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}
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}
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