Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithTextDecoration.cs
2017-11-26 15:35:50 +01:00

136 lines
4.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Displays a text overlay relative to the selection box.")]
public class WithTextDecorationInfo : ConditionalTraitInfo
{
[FieldLoader.Require] [Translate] public readonly string Text = null;
public readonly string Font = "TinyBold";
[Desc("Display in this color when not using the player color.")]
public readonly Color Color = Color.White;
[Desc("Use the player color of the current owner.")]
public readonly bool UsePlayerColor = false;
[Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " +
"Possible values are combinations of Center, Top, Bottom, Left, Right.")]
public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left;
[Desc("The Z offset to apply when rendering this decoration.")]
public readonly int ZOffset = 1;
[Desc("Player stances who can view the decoration.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Should this be visible only when selected?")]
public readonly bool RequiresSelection = false;
public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (!Game.ModData.Manifest.Fonts.ContainsKey(Font))
throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(Font));
base.RulesetLoaded(rules, ai);
}
}
public class WithTextDecoration : ConditionalTrait<WithTextDecorationInfo>, IRender, IRenderAboveShroudWhenSelected, INotifyOwnerChanged
{
readonly SpriteFont font;
Color color;
public WithTextDecoration(Actor self, WithTextDecorationInfo info)
: base(info)
{
font = Game.Renderer.Fonts[info.Font];
color = Info.UsePlayerColor ? self.Owner.Color.RGB : Info.Color;
}
public virtual bool ShouldRender(Actor self) { return true; }
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
}
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
{
return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
}
IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
{
if (IsTraitDisabled || self.IsDead || !self.IsInWorld)
return Enumerable.Empty<IRenderable>();
if (self.World.RenderPlayer != null)
{
var stance = self.Owner.Stances[self.World.RenderPlayer];
if (!Info.ValidStances.HasStance(stance))
return Enumerable.Empty<IRenderable>();
}
if (!ShouldRender(self) || self.World.FogObscures(self))
return Enumerable.Empty<IRenderable>();
var bounds = self.SelectionOverlayBounds;
var halfSize = font.Measure(Info.Text) / 2;
var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
var sizeOffset = new int2();
if (Info.ReferencePoint.HasFlag(ReferencePoints.Top))
{
boundsOffset -= new int2(0, bounds.Height / 2);
sizeOffset += new int2(0, halfSize.Y);
}
else if (Info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
{
boundsOffset += new int2(0, bounds.Height / 2);
sizeOffset -= new int2(0, halfSize.Y);
}
if (Info.ReferencePoint.HasFlag(ReferencePoints.Left))
{
boundsOffset -= new int2(bounds.Width / 2, 0);
sizeOffset += new int2(halfSize.X, 0);
}
else if (Info.ReferencePoint.HasFlag(ReferencePoints.Right))
{
boundsOffset += new int2(bounds.Width / 2, 0);
sizeOffset -= new int2(halfSize.X, 0);
}
var screenPos = wr.ScreenPxPosition(self.CenterPosition) + boundsOffset + sizeOffset;
return new IRenderable[] { new TextRenderable(font, wr.ProjectedPosition(screenPos), Info.ZOffset, color, Info.Text) };
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (Info.UsePlayerColor)
color = newOwner.Color.RGB;
}
}
}