Files
OpenRA/OpenRA.Mods.Common/Traits/Reloads.cs
2015-01-04 15:38:54 +01:00

64 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Unit will reload its limited ammo itself.")]
public class ReloadsInfo : ITraitInfo, Requires<LimitedAmmoInfo>
{
[Desc("How much ammo is reloaded after a certain period.")]
public readonly int Count = 0;
[Desc("How long it takes to do so.")]
public readonly int Period = 50;
[Desc("Whether or not reload counter should be reset when ammo has been fired.")]
public readonly bool ResetOnFire = false;
public object Create(ActorInitializer init) { return new Reloads(init.Self, this); }
}
public class Reloads : ITick
{
[Sync] int remainingTicks;
ReloadsInfo info;
LimitedAmmo la;
int previousAmmo;
public Reloads(Actor self, ReloadsInfo info)
{
this.info = info;
remainingTicks = info.Period;
la = self.Trait<LimitedAmmo>();
previousAmmo = la.GetAmmoCount();
}
public void Tick(Actor self)
{
if (!la.FullAmmo() && --remainingTicks == 0)
{
remainingTicks = info.Period;
for (var i = 0; i < info.Count; i++)
la.GiveAmmo();
previousAmmo = la.GetAmmoCount();
}
// Resets the tick counter if ammo was fired.
if (info.ResetOnFire && la.GetAmmoCount() < previousAmmo)
{
remainingTicks = info.Period;
previousAmmo = la.GetAmmoCount();
}
}
}
}