48 lines
2.4 KiB
C#
48 lines
2.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Orders;
|
|
|
|
namespace OpenRA.Mods.Common.Orders
|
|
{
|
|
public abstract class OrderGenerator : IOrderGenerator
|
|
{
|
|
public virtual IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
|
{
|
|
if ((mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) || (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Up))
|
|
return OrderInner(world, cell, worldPixel, mi);
|
|
|
|
return Enumerable.Empty<Order>();
|
|
}
|
|
|
|
void IOrderGenerator.Tick(World world) { Tick(world); }
|
|
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { return Render(wr, world); }
|
|
IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return RenderAboveShroud(wr, world); }
|
|
IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world) { return RenderAnnotations(wr, world); }
|
|
string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return GetCursor(world, cell, worldPixel, mi); }
|
|
void IOrderGenerator.Deactivate() { Deactivate(); }
|
|
bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
|
|
void IOrderGenerator.SelectionChanged(World world, IEnumerable<Actor> selected) { SelectionChanged(world, selected); }
|
|
|
|
protected virtual void Tick(World world) { }
|
|
protected abstract IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
|
|
protected abstract IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
|
|
protected abstract IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world);
|
|
protected abstract string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
|
|
protected abstract IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi);
|
|
protected virtual void SelectionChanged(World world, IEnumerable<Actor> selected) { }
|
|
protected virtual void Deactivate() { }
|
|
}
|
|
}
|