291 lines
10 KiB
Lua
291 lines
10 KiB
Lua
--[[
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Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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OrdosMainBase = { OOutpost, ORefinery1, ORefinery2, OHeavyFactory1, OHeavyFactory2, OLightFactory1, OHiTechFactory, OResearch, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, OGunt7, OGunt8, OGunt9, OGunt10, OGunt11, OGunt12, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10 }
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OrdosSmallBase = { OConyard, ORefinery3, OBarracks2, OLightFactory2, OGunt13, OGunt14, OGunt15, OGunt16, OPower11, OPower12, OPower13, OPower14 }
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OrdosReinforcements =
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{
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easy =
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{
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o" },
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{ "quad", "raider", "raider" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "quad", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" }
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},
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normal =
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{
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o" },
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{ "quad", "quad", "raider" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "quad", "quad" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
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{ "combat_tank_o", "combat_tank_o", "siege_tank" }
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},
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hard =
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{
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "raider" },
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{ "quad", "quad", "raider", "raider" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
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{ "combat_tank_o", "combat_tank_o", "siege_tank", "siege_tank" },
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{ "missile_tank", "quad", "quad", "raider", "raider" }
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}
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}
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OrdosStarportReinforcements =
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{
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easy = { "raider", "missile_tank", "combat_tank_o", "quad", "deviator", "deviator" },
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normal = { "raider", "missile_tank", "missile_tank", "quad", "deviator", "deviator" },
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hard = { "raider", "raider", "missile_tank", "missile_tank", "quad", "quad", "deviator", "deviator" }
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}
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OrdosAttackDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(20),
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hard = DateTime.Minutes(1)
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}
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OrdosStarportDelay =
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{
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easy = DateTime.Minutes(7),
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normal = DateTime.Minutes(6),
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hard = DateTime.Minutes(5)
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}
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OrdosAttackWaves =
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{
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easy = 7,
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normal = 8,
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hard = 9
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}
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InitialOrdosReinforcements =
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{
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{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
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}
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location },
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{ OrdosEntry3.Location, OrdosRally3.Location },
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{ OrdosEntry4.Location, OrdosRally4.Location },
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{ OrdosEntry5.Location, OrdosRally5.Location },
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{ OrdosEntry6.Location, OrdosRally6.Location },
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{ OrdosEntry7.Location, OrdosRally7.Location }
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}
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InitialOrdosPaths =
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{
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{ OrdosEntry8.Location, OrdosRally8.Location },
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{ OrdosEntry9.Location, OrdosRally9.Location },
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{ OrdosEntry10.Location, OrdosRally10.Location }
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}
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HarkonnenReinforcements =
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{
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{ "combat_tank_h", "combat_tank_h" },
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{ "missile_tank", "missile_tank" }
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}
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HarkonnenPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
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}
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SendStarportReinforcements = function()
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Trigger.AfterDelay(OrdosStarportDelay[Difficulty], function()
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if OStarport.IsDead or OStarport.Owner ~= ordos_main then
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return
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end
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local units = Reinforcements.ReinforceWithTransport(ordos_main, "frigate", OrdosStarportReinforcements[Difficulty], { OrdosStarportEntry.Location, OStarport.Location + CVec.New(1, 1) }, { OrdosStarportExit.Location })[2]
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Utils.Do(units, function(unit)
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unit.AttackMove(OrdosAttackLocation)
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IdleHunt(unit)
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end)
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Media.DisplayMessage("Ixian transports detected.", "Mentat")
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SendStarportReinforcements()
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end)
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end
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SendHarkonnenReinforcements = function(delay, number)
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Trigger.AfterDelay(delay, function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", HarkonnenReinforcements[number], HarkonnenPaths[number], { HarkonnenPaths[number][1] })
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Media.PlaySpeechNotification(player, "Reinforce")
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end)
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end)
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end
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ChangeOwner = function(old_owner, new_owner)
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local units = old_owner.GetActors()
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Utils.Do(units, function(unit)
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if not unit.IsDead then
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unit.Owner = new_owner
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end
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end)
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end
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CheckSmugglerEnemies = function()
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Utils.Do(SmugglerUnits, function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if unit.Owner == smuggler_neutral and attacker.Owner == player then
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ChangeOwner(smuggler_neutral, smuggler_harkonnen)
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-- Ensure that harvesters that was on a carryall switched sides.
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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ChangeOwner(smuggler_neutral, smuggler_harkonnen)
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end)
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end
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if unit.Owner == smuggler_ordos and attacker.Owner == player then
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ChangeOwner(smuggler_ordos, smuggler_both)
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-- Ensure that harvesters that was on a carryall switched sides.
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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ChangeOwner(smuggler_ordos, smuggler_both)
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end)
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end
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if unit.Owner == smuggler_neutral and (attacker.Owner == ordos_main or attacker.Owner == ordos_small) then
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ChangeOwner(smuggler_neutral, smuggler_ordos)
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-- Ensure that harvesters that was on a carryall switched sides.
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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ChangeOwner(smuggler_neutral, smuggler_ordos)
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end)
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end
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if unit.Owner == smuggler_harkonnen and (attacker.Owner == ordos_main or attacker.Owner == ordos_small) then
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ChangeOwner(smuggler_harkonnen, smuggler_ordos)
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-- Ensure that harvesters that was on a carryall switched sides.
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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ChangeOwner(smuggler_harkonnen, smuggler_ordos)
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end)
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end
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if attacker.Owner == player and not message_check then
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message_check = true
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Media.DisplayMessage("The Smugglers are now hostile!", "Mentat")
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end
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end)
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end)
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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ordos_main.MarkCompletedObjective(KillHarkonnen1)
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ordos_small.MarkCompletedObjective(KillHarkonnen2)
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end
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if ordos_main.HasNoRequiredUnits() and ordos_small.HasNoRequiredUnits() and not OrdosKilled then
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Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
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OrdosKilled = true
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end
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if smuggler_neutral.HasNoRequiredUnits() and smuggler_harkonnen.HasNoRequiredUnits() and smuggler_ordos.HasNoRequiredUnits() and smuggler_both.HasNoRequiredUnits() and not SmugglersKilled then
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Media.DisplayMessage("The Smugglers have been annihilated!", "Mentat")
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SmugglersKilled = true
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end
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if (OStarport.IsDead or OStarport.Owner == player) and not player.IsObjectiveCompleted(DestroyStarport) then
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player.MarkCompletedObjective(DestroyStarport)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_main] then
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local units = ordos_main.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[ordos_main] = false
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ProtectHarvester(units[1], ordos_main, AttackGroupSize[Difficulty])
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end
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_small] then
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local units = ordos_small.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[ordos_small] = false
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ProtectHarvester(units[1], ordos_small, AttackGroupSize[Difficulty])
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end
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end
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end
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WorldLoaded = function()
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ordos_main = Player.GetPlayer("Ordos Main Base")
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ordos_small = Player.GetPlayer("Ordos Small Base")
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smuggler_neutral = Player.GetPlayer("Smugglers - Neutral")
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smuggler_harkonnen = Player.GetPlayer("Smugglers - Enemy to Harkonnen")
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smuggler_ordos = Player.GetPlayer("Smugglers - Enemy to Ordos")
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smuggler_both = Player.GetPlayer("Smugglers - Enemy to Both")
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player = Player.GetPlayer("Harkonnen")
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InitObjectives(player)
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DestroyStarport = player.AddPrimaryObjective("Capture or Destroy the Ordos Starport.")
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KillHarkonnen1 = ordos_main.AddPrimaryObjective("Kill all Harkonnen units.")
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KillHarkonnen2 = ordos_small.AddPrimaryObjective("Kill all Harkonnen units.")
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-- Wait for carryall drop
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Trigger.AfterDelay(DateTime.Seconds(10), function()
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SmugglerUnits = smuggler_neutral.GetActors()
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CheckSmugglerEnemies()
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end)
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Camera.Position = HMCV.CenterPosition
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OrdosAttackLocation = HMCV.Location
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Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
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Utils.Do(ordos_main.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
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Utils.Do(ordos_small.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return Utils.Random(OrdosPaths) end
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local waveCondition = function() return OrdosKilled end
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local huntFunction = function(unit)
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unit.AttackMove(OrdosAttackLocation)
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IdleHunt(unit)
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end
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SendCarryallReinforcements(ordos_main, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
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SendStarportReinforcements()
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Actor.Create("upgrade.barracks", true, { Owner = ordos_main })
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Actor.Create("upgrade.light", true, { Owner = ordos_main })
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Actor.Create("upgrade.heavy", true, { Owner = ordos_main })
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Actor.Create("upgrade.barracks", true, { Owner = ordos_small })
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Actor.Create("upgrade.light", true, { Owner = ordos_small })
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Trigger.AfterDelay(0, ActivateAI)
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SendHarkonnenReinforcements(DateTime.Minutes(2) + DateTime.Seconds(15), 2)
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SendHarkonnenReinforcements(DateTime.Minutes(2) + DateTime.Seconds(45), 1)
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SendHarkonnenReinforcements(DateTime.Minutes(4) + DateTime.Seconds(30), 2)
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end
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