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7b3a0ebeb5cbbe9b7318f8cf1aeba708c70e8e08
OpenRA/OpenRA.Game/Traits/World
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Paul Chote d43acfe94b Merge pull request #5679 from RoosterDragon/main-loop-alloc
Reduce memory allocation in the main loop
2014-06-26 23:10:56 +12:00
..
ActorMap.cs
Tackle the last of the low hanging fruit for memory allocations in the main game loop.
2014-06-22 17:29:45 +01:00
Country.cs
add CountryInfo.Selectable
2011-10-15 13:00:19 +13:00
ResourceLayer.cs
don't try to spawn resources when the cell is already full
2014-06-22 11:49:40 +02:00
ResourceType.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
ScreenMap.cs
Tackle the last of the low hanging fruit for memory allocations in the main game loop.
2014-06-22 17:29:45 +01:00
ScreenShaker.cs
Apply a simple constraint to ScreenShaker's multiplier to stop it shaking the game too much
2013-11-09 22:53:32 +13:00
Shroud.cs
Refactor AutoTarget scan and GPS interaction, and cache trait lookup for a slight performance boost
2014-06-07 12:01:50 +12:00
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