Files
OpenRA/OpenRA.Game/Traits/ValidateOrder.cs

46 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Network;
namespace OpenRA.Traits
{
public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
public class ValidateOrder : IValidateOrder
{
public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
{
if (order.Subject == null || order.Subject.Owner == null)
return true;
var subjectClientId = order.Subject.Owner.ClientIndex;
var subjectClient = orderManager.LobbyInfo.ClientWithIndex(subjectClientId);
if (subjectClient == null)
{
Game.Debug("Order sent to {0}: resolved ClientIndex `{1}` doesn't exist", order.Subject.Owner.PlayerName, subjectClientId);
return false;
}
var isBotOrder = subjectClient.Bot != null && clientId == subjectClient.BotControllerClientIndex;
// Drop exploiting orders
if (subjectClientId != clientId && !isBotOrder)
{
Game.Debug("Detected exploit order from client {0}: {1}", clientId, order.OrderString);
return false;
}
return order.Subject.AcceptsOrder(order.OrderString);
}
}
}