272 lines
6.2 KiB
C#
272 lines
6.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Traits
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{
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public class ShroudInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new Shroud(init.self); }
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}
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public class Shroud
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{
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[Sync] public bool Disabled = false;
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Actor self;
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Map map;
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CellLayer<int> visibleCount;
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CellLayer<int> generatedShroudCount;
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CellLayer<bool> explored;
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readonly Lazy<IFogVisibilityModifier[]> fogVisibilities;
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// Cache of visibility that was added, so no matter what crazy trait code does, it
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// can't make us invalid.
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Dictionary<Actor, CPos[]> visibility = new Dictionary<Actor, CPos[]>();
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Dictionary<Actor, CPos[]> generation = new Dictionary<Actor, CPos[]>();
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public int Hash { get; private set; }
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public Shroud(Actor self)
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{
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this.self = self;
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map = self.World.Map;
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visibleCount = new CellLayer<int>(map);
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generatedShroudCount = new CellLayer<int>(map);
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explored = new CellLayer<bool>(map);
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self.World.ActorAdded += AddVisibility;
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self.World.ActorRemoved += RemoveVisibility;
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self.World.ActorAdded += AddShroudGeneration;
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self.World.ActorRemoved += RemoveShroudGeneration;
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fogVisibilities = Exts.Lazy(() => self.TraitsImplementing<IFogVisibilityModifier>().ToArray());
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}
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void Invalidate()
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{
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Hash = Sync.hash_player(self.Owner) + self.World.WorldTick * 3;
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}
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static IEnumerable<CPos> FindVisibleTiles(World world, CPos position, WRange radius)
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{
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var map = world.Map;
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var r = (radius.Range + 1023) / 1024;
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var limit = radius.Range * radius.Range;
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var pos = map.CenterOfCell(position);
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foreach (var cell in map.FindTilesInCircle(position, r))
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if ((map.CenterOfCell(cell) - pos).HorizontalLengthSquared <= limit)
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yield return cell;
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}
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void AddVisibility(Actor a)
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{
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var rs = a.TraitOrDefault<RevealsShroud>();
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if (rs == null || !a.Owner.IsAlliedWith(self.Owner) || rs.Range == WRange.Zero)
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return;
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var origins = GetVisOrigins(a);
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var visible = origins.SelectMany(o => FindVisibleTiles(a.World, o, rs.Range))
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.Distinct().ToArray();
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// Update visibility
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foreach (var c in visible)
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{
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visibleCount[c]++;
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explored[c] = true;
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}
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if (visibility.ContainsKey(a))
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throw new InvalidOperationException("Attempting to add duplicate actor visibility");
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visibility[a] = visible;
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Invalidate();
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}
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void RemoveVisibility(Actor a)
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{
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CPos[] visible;
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if (!visibility.TryGetValue(a, out visible))
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return;
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foreach (var c in visible)
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visibleCount[c]--;
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visibility.Remove(a);
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Invalidate();
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}
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public void UpdateVisibility(Actor a)
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{
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// Actors outside the world don't have any vis
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if (!a.IsInWorld)
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return;
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RemoveVisibility(a);
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AddVisibility(a);
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}
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void AddShroudGeneration(Actor a)
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{
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var cs = a.TraitOrDefault<CreatesShroud>();
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if (cs == null || a.Owner.IsAlliedWith(self.Owner) || cs.Range == WRange.Zero)
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return;
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var shrouded = GetVisOrigins(a).SelectMany(o => FindVisibleTiles(a.World, o, cs.Range))
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.Distinct().ToArray();
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foreach (var c in shrouded)
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generatedShroudCount[c]++;
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if (generation.ContainsKey(a))
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throw new InvalidOperationException("Attempting to add duplicate shroud generation");
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generation[a] = shrouded;
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Invalidate();
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}
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void RemoveShroudGeneration(Actor a)
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{
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CPos[] shrouded;
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if (!generation.TryGetValue(a, out shrouded))
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return;
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foreach (var c in shrouded)
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generatedShroudCount[c]--;
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generation.Remove(a);
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Invalidate();
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}
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public void UpdateShroudGeneration(Actor a)
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{
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RemoveShroudGeneration(a);
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AddShroudGeneration(a);
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}
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public void UpdatePlayerStance(World w, Player player, Stance oldStance, Stance newStance)
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{
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if (oldStance == newStance)
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return;
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foreach (var a in w.Actors.Where(a => a.Owner == player))
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{
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UpdateVisibility(a);
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UpdateShroudGeneration(a);
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}
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}
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public static IEnumerable<CPos> GetVisOrigins(Actor a)
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{
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var ios = a.OccupiesSpace;
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if (ios != null)
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{
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var cells = ios.OccupiedCells();
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if (cells.Any())
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return cells.Select(c => c.First);
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}
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return new[] { a.CenterPosition.ToCPos() };
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}
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public void Explore(World world, CPos center, WRange range)
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{
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foreach (var q in FindVisibleTiles(world, center, range))
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explored[q] = true;
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Invalidate();
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}
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public void Explore(Shroud s)
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{
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foreach (var cell in map.Cells)
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if (s.explored[cell])
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explored[cell] = true;
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Invalidate();
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}
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public void ExploreAll(World world)
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{
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explored.Clear(true);
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Invalidate();
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}
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public void ResetExploration()
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{
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foreach (var cell in map.Cells)
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explored[cell] = visibleCount[cell] > 0;
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Invalidate();
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}
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public bool IsExplored(CPos cell)
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{
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if (!map.Contains(cell))
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return false;
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if (Disabled || !self.World.LobbyInfo.GlobalSettings.Shroud)
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return true;
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return explored[cell] && (generatedShroudCount[cell] == 0 || visibleCount[cell] > 0);
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}
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public bool IsExplored(Actor a)
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{
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return GetVisOrigins(a).Any(o => IsExplored(o));
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}
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public bool IsVisible(CPos cell)
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{
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if (!map.Contains(cell))
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return false;
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if (Disabled || !self.World.LobbyInfo.GlobalSettings.Fog)
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return true;
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return visibleCount[cell] > 0;
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}
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// Actors are hidden under shroud, but not under fog by default
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public bool IsVisible(Actor a)
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{
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if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, self.Owner)))
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return false;
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return a.Owner.IsAlliedWith(self.Owner) || IsExplored(a);
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}
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public bool IsTargetable(Actor a)
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{
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if (HasFogVisibility())
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return true;
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if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, self.Owner)))
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return false;
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return GetVisOrigins(a).Any(IsVisible);
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}
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public bool HasFogVisibility()
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{
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return fogVisibilities.Value.Any(f => f.HasFogVisibility(self.Owner));
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}
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}
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}
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