Files
OpenRA/OpenRA.Game/Traits/World/Shroud.cs
2014-06-27 23:30:40 +12:00

272 lines
6.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Traits
{
public class ShroudInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new Shroud(init.self); }
}
public class Shroud
{
[Sync] public bool Disabled = false;
Actor self;
Map map;
CellLayer<int> visibleCount;
CellLayer<int> generatedShroudCount;
CellLayer<bool> explored;
readonly Lazy<IFogVisibilityModifier[]> fogVisibilities;
// Cache of visibility that was added, so no matter what crazy trait code does, it
// can't make us invalid.
Dictionary<Actor, CPos[]> visibility = new Dictionary<Actor, CPos[]>();
Dictionary<Actor, CPos[]> generation = new Dictionary<Actor, CPos[]>();
public int Hash { get; private set; }
public Shroud(Actor self)
{
this.self = self;
map = self.World.Map;
visibleCount = new CellLayer<int>(map);
generatedShroudCount = new CellLayer<int>(map);
explored = new CellLayer<bool>(map);
self.World.ActorAdded += AddVisibility;
self.World.ActorRemoved += RemoveVisibility;
self.World.ActorAdded += AddShroudGeneration;
self.World.ActorRemoved += RemoveShroudGeneration;
fogVisibilities = Exts.Lazy(() => self.TraitsImplementing<IFogVisibilityModifier>().ToArray());
}
void Invalidate()
{
Hash = Sync.hash_player(self.Owner) + self.World.WorldTick * 3;
}
static IEnumerable<CPos> FindVisibleTiles(World world, CPos position, WRange radius)
{
var map = world.Map;
var r = (radius.Range + 1023) / 1024;
var limit = radius.Range * radius.Range;
var pos = map.CenterOfCell(position);
foreach (var cell in map.FindTilesInCircle(position, r))
if ((map.CenterOfCell(cell) - pos).HorizontalLengthSquared <= limit)
yield return cell;
}
void AddVisibility(Actor a)
{
var rs = a.TraitOrDefault<RevealsShroud>();
if (rs == null || !a.Owner.IsAlliedWith(self.Owner) || rs.Range == WRange.Zero)
return;
var origins = GetVisOrigins(a);
var visible = origins.SelectMany(o => FindVisibleTiles(a.World, o, rs.Range))
.Distinct().ToArray();
// Update visibility
foreach (var c in visible)
{
visibleCount[c]++;
explored[c] = true;
}
if (visibility.ContainsKey(a))
throw new InvalidOperationException("Attempting to add duplicate actor visibility");
visibility[a] = visible;
Invalidate();
}
void RemoveVisibility(Actor a)
{
CPos[] visible;
if (!visibility.TryGetValue(a, out visible))
return;
foreach (var c in visible)
visibleCount[c]--;
visibility.Remove(a);
Invalidate();
}
public void UpdateVisibility(Actor a)
{
// Actors outside the world don't have any vis
if (!a.IsInWorld)
return;
RemoveVisibility(a);
AddVisibility(a);
}
void AddShroudGeneration(Actor a)
{
var cs = a.TraitOrDefault<CreatesShroud>();
if (cs == null || a.Owner.IsAlliedWith(self.Owner) || cs.Range == WRange.Zero)
return;
var shrouded = GetVisOrigins(a).SelectMany(o => FindVisibleTiles(a.World, o, cs.Range))
.Distinct().ToArray();
foreach (var c in shrouded)
generatedShroudCount[c]++;
if (generation.ContainsKey(a))
throw new InvalidOperationException("Attempting to add duplicate shroud generation");
generation[a] = shrouded;
Invalidate();
}
void RemoveShroudGeneration(Actor a)
{
CPos[] shrouded;
if (!generation.TryGetValue(a, out shrouded))
return;
foreach (var c in shrouded)
generatedShroudCount[c]--;
generation.Remove(a);
Invalidate();
}
public void UpdateShroudGeneration(Actor a)
{
RemoveShroudGeneration(a);
AddShroudGeneration(a);
}
public void UpdatePlayerStance(World w, Player player, Stance oldStance, Stance newStance)
{
if (oldStance == newStance)
return;
foreach (var a in w.Actors.Where(a => a.Owner == player))
{
UpdateVisibility(a);
UpdateShroudGeneration(a);
}
}
public static IEnumerable<CPos> GetVisOrigins(Actor a)
{
var ios = a.OccupiesSpace;
if (ios != null)
{
var cells = ios.OccupiedCells();
if (cells.Any())
return cells.Select(c => c.First);
}
return new[] { a.CenterPosition.ToCPos() };
}
public void Explore(World world, CPos center, WRange range)
{
foreach (var q in FindVisibleTiles(world, center, range))
explored[q] = true;
Invalidate();
}
public void Explore(Shroud s)
{
foreach (var cell in map.Cells)
if (s.explored[cell])
explored[cell] = true;
Invalidate();
}
public void ExploreAll(World world)
{
explored.Clear(true);
Invalidate();
}
public void ResetExploration()
{
foreach (var cell in map.Cells)
explored[cell] = visibleCount[cell] > 0;
Invalidate();
}
public bool IsExplored(CPos cell)
{
if (!map.Contains(cell))
return false;
if (Disabled || !self.World.LobbyInfo.GlobalSettings.Shroud)
return true;
return explored[cell] && (generatedShroudCount[cell] == 0 || visibleCount[cell] > 0);
}
public bool IsExplored(Actor a)
{
return GetVisOrigins(a).Any(o => IsExplored(o));
}
public bool IsVisible(CPos cell)
{
if (!map.Contains(cell))
return false;
if (Disabled || !self.World.LobbyInfo.GlobalSettings.Fog)
return true;
return visibleCount[cell] > 0;
}
// Actors are hidden under shroud, but not under fog by default
public bool IsVisible(Actor a)
{
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, self.Owner)))
return false;
return a.Owner.IsAlliedWith(self.Owner) || IsExplored(a);
}
public bool IsTargetable(Actor a)
{
if (HasFogVisibility())
return true;
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, self.Owner)))
return false;
return GetVisOrigins(a).Any(IsVisible);
}
public bool HasFogVisibility()
{
return fogVisibilities.Value.Any(f => f.HasFogVisibility(self.Owner));
}
}
}