Files
OpenRA/OpenRA.Mods.RA/Render/RenderBuildingCharge.cs
2014-06-15 22:16:40 +12:00

41 lines
1.2 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Mods.RA.Render
{
public class RenderBuildingChargeInfo : RenderBuildingInfo
{
[Desc("Sound to play when building charges.")]
public readonly string ChargeAudio = null;
[Desc("Sequence to use for building charge animation.")]
public readonly string ChargeSequence = "active";
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init, this); }
}
/* used for tesla and obelisk */
public class RenderBuildingCharge : RenderBuilding
{
RenderBuildingChargeInfo info;
public RenderBuildingCharge( ActorInitializer init, RenderBuildingChargeInfo info )
: base(init, info)
{
this.info = info;
}
public void PlayCharge(Actor self)
{
Sound.Play(info.ChargeAudio, self.CenterPosition);
DefaultAnimation.PlayThen(NormalizeSequence(self, info.ChargeSequence),
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}