78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ParatroopersPowerInfo : SupportPowerInfo
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{
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[ActorReference]
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public string[] DropItems = { };
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[ActorReference]
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public string UnitType = "badr";
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[ActorReference]
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public string FlareType = "flare";
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public readonly int FlareTime = 25 * 60 * 2; // 2 minutes
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public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); }
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}
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public class ParatroopersPower : SupportPower
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{
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public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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var info = (ParatroopersPowerInfo)Info;
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var items = info.DropItems;
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var startPos = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
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self.World.AddFrameEndTask(w =>
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{
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var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
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{
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new LocationInit( order.TargetLocation ),
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new OwnerInit( self.Owner ),
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}) : null;
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if (flare != null)
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{
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flare.QueueActivity(new Wait(info.FlareTime));
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flare.QueueActivity(new RemoveSelf());
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}
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var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude;
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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{
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new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(self.Owner),
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new FacingInit(Util.GetFacing(order.TargetLocation - startPos, 0))
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});
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a.CancelActivity();
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a.QueueActivity(new FlyAttack(Target.FromOrder(self.World, order)));
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a.Trait<ParaDrop>().SetLZ(order.TargetLocation);
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var cargo = a.Trait<Cargo>();
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foreach (var i in items)
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cargo.Load(a, self.World.CreateActor(false, i.ToLowerInvariant(),
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new TypeDictionary { new OwnerInit(a.Owner) }));
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});
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}
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}
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}
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