Files
OpenRA/mods/ra/sequences/misc.yaml
Matthias Mailänder 7f9f29c8a2 add a camera icon
2015-03-22 07:51:22 +01:00

661 lines
7.2 KiB
YAML

clock:
idle:
Start: 0
Length: *
powerdown:
disabled: speed
Start: 3
120mm:
idle:
Start: 0
50cal:
idle:
Start: 0
explosion:
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
water_piff: wpiff
Start: 0
Length: *
water_piffs: wpifpif
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: veh-hit2
Start: 0
Length: *
small_explosion_air: flak
Start: 0
Length: *
med_explosion_air: veh-hit1
Start: 0
Length: *
large_splash: h2o_exp1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
nuke: atomsfx
Start: 0
Length: *
med_splash: h2o_exp2
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
artillery_explosion: art-exp1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
Offset: 0,-9
small_splash: h2o_exp3
Start: 0
Length: *
large_explosion: frag1
Start: 0
Length: *
Offset: -2,0
small_napalm: napalm1
Start: 0
Length: *
corpse: corpse1
Start: 0
Length: 6
Tick: 1600
pips:
groups:
Start: 8
Length: 10
medic:
Start: 20
# ready:
# Start: 3
# hold:
# Start: 4
tag-fake:
Start: 18
tag-primary:
Start: 2
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
v2:
idle:
Start: 0
Facings: 32
rallypoint:
flag:flagfly
Start: 0
Length: *
Offset: 11,-5
circles:fpls
Start: 0
Length: *
beacon:
arrow: mouse
Start: 5
Offset: 1,-12
circles: fpls
Start: 0
Length: *
atomicon: lores-atomicon
Start: 0
Length: *
Offset: 0,-42
pbmbicon: lores-pbmbicon
Start: 0
Length: *
Offset: 0,-42
camicon: lores-camicon
Start: 0
Length: *
Offset: 0,-42
pinficon: lores-pinficon
Start: 0
Length: *
Offset: 0,-42
armordropicon: lores-pinficon
Start: 0
Length: *
Offset: 0,-42
clock: beaconclock
Start: 0
Length: *
Offset: 0,-42
smoke_m:
idle:
Start: 0
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Start: 0
Length: 26
Offset: 2, -5
ZOffset: 512
dragon:
idle:
Start: 0
Facings: 32
smokey:
idle:
Start: 0
Length: *
ZOffset: 1023
bomb:
idle:
Start: 0
Length: *
missile:
idle:
Start: 0
Facings: 32
litning:
bright:
Start: 0
Length: 4
dim:
Start: 4
Length: 4
fb1:
idle:
Start: 0
Length: *
moveflsh:
idle:
Start: 0
Length: *
Tick: 80
select:
repair:
Start: 2
poweroff:
offline:
Start: 0
Length: *
Tick: 160
allyrepair:
repair:
Start: 0
Length: *
Tick: 160
tabs:
left-normal:
Start: 0
left-pressed:
Start: 1
sputnik:
idle:
Start: 0
Length: *
Offset: -4,0
dd-crnr:
idle:
Start: 0
Length: *
top-left:
Start: 0
top-right:
Start: 1
bottom-left:
Start: 2
bottom-right:
Start: 3
fb2:
idle:
Start: 0
Length: *
fb3:
idle:
Start: 0
Facings: 32
fb4:
idle:
Start: 0
Length: *
scrate:
idle:
Start: 0
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
wcrate:
idle:
Start: 0
ZOffset: -511
xcratea:
idle:
Start: 0
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrateb:
idle:
Start: 0
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcratec:
idle:
Start: 0
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrated:
idle:
Start: 0
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
crate-effects:
speed: speed
Start: 0
Length: *
dollar: dollar
Start: 0
Length: *
reveal-map: earth
Start: 0
Length: *
hide-map: empulse
Start: 0
Length: *
fpower: fpower
Start: 0
Length: *
gps: gpsbox
Start: 0
Length: *
invuln: invulbox
Start: 0
Length: *
heal: invun
Start: 0
Length: *
nuke: missile2
Start: 0
Length: *
parabombs: parabox
Start: 0
Length: *
sonar: sonarbox
Start: 0
Length: *
stealth: stealth2
Start: 0
Length: *
timequake: tquake
Start: 0
Length: *
armor: armor
Start: 0
Length: *
chrono: chronbox
Start: 0
Length: *
airstrike: deviator
Start: 0
Length: *
levelup: levelup
Start: 0
Length: *
Tick: 200
parach:
open:
Start: 0
Length: 5
idle:
Start: 5
Length: 11
parach-shadow:
idle:
Start: 0
Length: *
atomicup:
idle:
Start: 0
Length: *
atomicdn:
idle:
Start: 0
Length: *
bomblet:
idle:
Start: 0
Length: *
parabomb:
open:
Start: 0
Length: 8
idle:
Start: 8
Length: 5
smokland:
open: playersmoke
Start: 0
Length: 60
Tick: 120
ZOffset: 1023
idle: playersmoke
Start: 60
Length: 32
Tick: 120
ZOffset: 1023
fire:
1: fire1
Start: 0
Length: *
Offset: 0,-3
ZOffset: 1023
2: fire2
Start: 0
Length: *
Offset: 0,-3
ZOffset: 1023
3: fire3
Start: 0
Length: *
Offset: 0,-3
ZOffset: 1023
4: fire4
Start: 0
Length: *
Offset: 0,-3
ZOffset: 1023
rank:
rank:
Start: 0
Length: *
atomic:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
bubbles:
idle:
Start: 0
Length: *
Tick: 220
mpspawn:
idle:
Start: 0
Length: *
waypoint:
idle:
Start: 0
Length: *
camera:
idle:
Start: 0
Length: *
gpsdot:
Infantry:
Start: 0
Vehicle:
Start: 1
Ship:
Start: 2
Helicopter:
Start: 3
Plane:
Start: 4
Harvester:
Start: 5
Structure:
Start: 6
icon:
abomb: atomicon
Start: 0
invuln: infxicon
Start: 0
chrono: warpicon
Start: 0
spyplane: smigicon
Start: 0
paratroopers: pinficon
Start: 0
armordrop: armordropicon
Start: 0
gps: gpssicon
Start: 0
parabombs: pbmbicon
Start: 0
sonar: sonricon
Start: 0
quee:
idle:
Start: 0
Length: 10
damaged-idle:
Start: 10
Length: 10
lar1:
idle:
Start: 0
Length: *
lar2:
idle:
Start: 0
Length: *
minp:
idle:
Start: 0
ZOffset: -512
icon: jmin
Start: 0
minv:
idle:
Start: 0
ZOffset: -512
icon: jmin
Start: 0
overlay:
build-valid-desert:
Start: 0
build-valid-interior:
Start: 0
build-valid-snow:
Start: 2
build-valid-temperat:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid-desert:
Start: 0
target-valid-interior:
Start: 0
target-valid-snow:
Start: 2
target-valid-temperat:
Start: 0
target-invalid:
Start: 1
resources:
gold01: gold01
Length: *
gold02: gold02
Length: *
gold03: gold03
Length: *
gold04: gold04
Length: *
gem01: gem01
Length: *
gem02: gem02
Length: *
gem03: gem03
Length: *
gem04: gem04
Length: *
shroud:
shroud: shadow
Length: *
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
sc1: sc1
Length: *
sc2: sc2
Length: *
sc3: sc3
Length: *
sc4: sc4
Length: *
sc5: sc5
Length: *
sc6: sc6
Length: *
craters:
cr1: cr1
Length: *
cr2: cr2
Length: *
cr3: cr3
Length: *
cr4: cr4
Length: *
cr5: cr5
Length: *
cr6: cr6
Length: *
mine:
idle:
Start: 0
ZOffset: -512
gmine:
idle:
Start: 0
ZOffset: -512
railmine:
idle:
Start: 0
ZOffset: -512
ctflag:
idle:
Start: 0
Length: 9
Tick: 50
Offset: 0,-12
bib: mbGAP
Start: 0
Length: *