AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap. I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
277 lines
4.0 KiB
YAML
277 lines
4.0 KiB
YAML
Player:
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PlayerResources:
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DefaultCash: 5000
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World:
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LuaScript:
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Scripts: monster-tank-madness.lua
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-StartGameNotification:
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MissionData:
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Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
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^Building:
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AnnounceOnSeen:
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^CivBuilding:
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Explodes:
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Weapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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DEMITRI:
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Inherits: DELPHI
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Tooltip:
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Name: Dr. Demitri
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Passenger:
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CargoType: Demitri
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RenderSprites:
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Image: DELPHI
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Voiced:
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VoiceSet: DemitriVoice
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TRAN:
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RevealsShroud:
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Range: 0c0
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Cargo:
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Types: Demitri
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MaxWeight: 1
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-Selectable:
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LST:
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Cargo:
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Types: Infantry, Vehicle, Demitri
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JEEP:
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Cargo:
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Types: Infantry, Demitri
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PBOX:
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Cargo:
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Types: Infantry, Demitri
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5TNK:
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Inherits: ^Tank
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Valued:
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Cost: 10000
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Tooltip:
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Name: Super Tank
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GenericName: Super Tank
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Health:
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HP: 20000
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Armor:
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Type: Concrete
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Mobile:
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Speed: 42
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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Turreted:
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TurnSpeed: 1
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Armament@PRIMARY:
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Weapon: SuperTankPrimary
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LocalOffset: 900,180,340, 900,-180,340
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Recoil: 171
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RecoilRecovery: 30
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: MammothTusk
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LocalOffset: -85,384,340, -85,-384,340
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LocalYaw: -100,100
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Recoil: 43
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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AutoTarget:
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Explodes:
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Weapon: MiniNuke
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EmptyWeapon: MiniNuke
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SpawnActorOnDeath:
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Actor: 5TNK.Husk
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SelfHealing:
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Step: 1
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Delay: 1
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HealIfBelow: 100
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DamageCooldown: 150
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Selectable:
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Bounds: 44,38,0,-4
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-EjectOnDeath:
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RenderSprites:
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Image: 4TNK
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5TNK.Husk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Super Tank)
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ThrowsParticle@turret:
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Anim: turret
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Health:
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HP: 2000
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RenderSprites:
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Image: 4TNK
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DOME.NoInfiltrate:
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Inherits: DOME
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Buildable:
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Prerequisites: ~disabled
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RenderSprites:
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Image: DOME
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-InfiltrateForExploration:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, MissionObjective
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SPY:
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Infiltrates:
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Types: SpyInfiltrate, MissionObjective
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BAD3TNK:
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Inherits: 3TNK
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Buildable:
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Prerequisites: ~disabled
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-EjectOnDeath:
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RenderSprites:
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Image: 3TNK
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BADTRUK:
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Inherits: TRUK
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Buildable:
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Prerequisites: ~disabled
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-EjectOnDeath:
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RenderSprites:
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Image: TRUK
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SS:
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Buildable:
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Prerequisites: ~disabled
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AGUN:
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Buildable:
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Prerequisites: ~disabled
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MSUB:
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Buildable:
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Prerequisites: ~disabled
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DD:
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Buildable:
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Prerequisites: ~disabled
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CA:
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Buildable:
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Prerequisites: ~disabled
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PT:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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SYRD:
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Buildable:
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Prerequisites: ~disabled
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SPEN:
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Buildable:
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Prerequisites: ~disabled
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IRON:
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Buildable:
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Prerequisites: ~disabled
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PDOX:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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AFLD:
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Buildable:
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Prerequisites: ~disabled
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ATEK:
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Buildable:
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Prerequisites: ~disabled
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STEK:
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Buildable:
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Prerequisites: ~disabled
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4TNK:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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MNLY:
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Buildable:
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Prerequisites: ~disabled
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TTNK:
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Buildable:
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Prerequisites: ~disabled
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CTNK:
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Buildable:
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Prerequisites: ~disabled
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MGG:
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Buildable:
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Prerequisites: ~disabled
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GAP:
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Buildable:
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Prerequisites: ~disabled
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MRJ:
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Buildable:
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Prerequisites: ~disabled
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E7:
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Buildable:
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Prerequisites: ~disabled
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C1:
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-Crushable:
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C2:
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-Crushable:
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C5:
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-Crushable:
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C7:
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-Crushable:
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C8:
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-Crushable:
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SHOK:
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Buildable:
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Prerequisites: ~disabled
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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STNK:
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Buildable:
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Prerequisites: ~disabled
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DTRK:
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Buildable:
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Prerequisites: ~disabled
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QTNK:
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Buildable:
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Prerequisites: ~disabled
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