Files
OpenRA/OpenRA.Mods.D2k/PaletteFromScaledPalette.cs
RoosterDragon 7030d8b2b6 Changed HardwarePalette.ApplyModifiers to be more efficient.
- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00

70 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
{
[Desc("Create a palette by applying a scale and offset to the colors in another palette.")]
class PaletteFromScaledPaletteInfo : ITraitInfo
{
[Desc("Internal palette name")]
public readonly string Name = null;
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
[Desc("Amount to scale the base palette colors by.")]
public readonly float Scale = 1.0f;
[Desc("Amount to offset the base palette colors by.")]
public readonly int Offset = 0;
public object Create(ActorInitializer init) { return new PaletteFromScaledPalette(this); }
}
class PaletteFromScaledPalette : ILoadsPalettes
{
readonly PaletteFromScaledPaletteInfo info;
public PaletteFromScaledPalette(PaletteFromScaledPaletteInfo info) { this.info = info; }
public void LoadPalettes(WorldRenderer wr)
{
var remap = new ScaledPaletteRemap(info.Scale, info.Offset);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
}
}
class ScaledPaletteRemap : IPaletteRemap
{
readonly float scale;
readonly int offset;
public ScaledPaletteRemap(float scale, int offset)
{
this.scale = scale;
this.offset = offset;
}
public Color GetRemappedColor(Color original, int index)
{
return Color.FromArgb(original.A,
(int)Exts.Clamp((int)(scale * original.R + offset), 0, 255),
(int)Exts.Clamp((int)(scale * original.G + offset), 0, 255),
(int)Exts.Clamp((int)(scale * original.B + offset), 0, 255));
}
}
}