Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/Ingame/IngamePowerCounterLogic.cs
2014-09-26 07:02:15 +02:00

33 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Power;
using OpenRA.Widgets;
using System.Drawing;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class IngamePowerCounterLogic
{
[ObjectCreator.UseCtor]
public IngamePowerCounterLogic(Widget widget, World world)
{
var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
var power = widget.Get<LabelWithTooltipWidget>("POWER");
var powerIcon = widget.Get<ImageWidget>("POWER_ICON");
powerIcon.GetImageName = () => powerManager.ExcessPower < 0 ? "power-critical" : "power-normal";
power.GetColor = () => powerManager.ExcessPower < 0 ? Color.Red : Color.White;
power.GetText = () => powerManager.PowerProvided == 1000000 ? "inf" : powerManager.ExcessPower.ToString();
power.GetTooltipText = () => "Power Usage: " + powerManager.PowerDrained.ToString() + (powerManager.PowerProvided != 1000000 ? "/" + powerManager.PowerProvided.ToString() : "");
}
}
}