Files
OpenRA/OpenRA.Game/Graphics/TargetLineRenderable.cs
2021-01-06 00:06:51 +01:00

71 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
{
readonly IEnumerable<WPos> waypoints;
readonly Color color;
readonly int width;
readonly int markerSize;
public TargetLineRenderable(IEnumerable<WPos> waypoints, Color color, int width = 1, int markerSize = 1)
{
this.waypoints = waypoints;
this.color = color;
this.width = width;
this.markerSize = markerSize;
}
public WPos Pos { get { return waypoints.First(); } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!waypoints.Any())
return;
var first = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(waypoints.First()));
var a = first;
foreach (var b in waypoints.Skip(1).Select(pos => wr.Viewport.WorldToViewPx(wr.Screen3DPosition(pos))))
{
Game.Renderer.RgbaColorRenderer.DrawLine(a, b, width, color);
DrawTargetMarker(wr, color, b, markerSize);
a = b;
}
DrawTargetMarker(wr, color, first);
}
public static void DrawTargetMarker(WorldRenderer wr, Color color, int2 screenPos, int size = 1)
{
var offset = new int2(size, size);
var tl = screenPos - offset;
var br = screenPos + offset;
Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}