Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20201213/ReplaceShadowPalette.cs
2021-03-07 13:00:52 +00:00

60 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ReplaceShadowPalette : UpdateRule
{
public override string Name => "Removed ShadowPalette from WithShadow and projectiles.";
public override string Description =>
"The ShadowPalette field has been replaced by ShadowColor on projectiles.\n" +
"The Palette field on WithShadow and ShadowPalette on WithParachute have similarly been replaced with ShadowColor.";
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "The shadow palette overrides have been removed from the following locations:\n" +
UpdateUtils.FormatMessageList(locations) + "\n\n" +
"You may wish to inspect and change these.";
locations.Clear();
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
{
foreach (var projectileNode in weaponNode.ChildrenMatching("Projectile"))
if (projectileNode.RemoveNodes("ShadowPalette") > 0)
locations.Add("{0}: {1} ({2})".F(weaponNode.Key, weaponNode.Key, weaponNode.Location.Filename));
yield break;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var node in actorNode.ChildrenMatching("WithShadow"))
if (node.RemoveNodes("Palette") > 0)
locations.Add("{0}: {1} ({2})".F(actorNode.Key, node.Key, actorNode.Location.Filename));
foreach (var node in actorNode.ChildrenMatching("WithParachute"))
if (node.RemoveNodes("ShadowPalette") > 0)
locations.Add("{0}: {1} ({2})".F(actorNode.Key, node.Key, actorNode.Location.Filename));
yield break;
}
}
}