Files
OpenRA/mods/cnc/rules/civilian.yaml

552 lines
9.0 KiB
YAML

V01:
Inherits: ^CivBuilding
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -490,-384,0, 0,0,0, 0,470,0
Type: Rectangle
TopLeft: -768, -597
BottomRight: 896, 683
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
SpawnActorOnDeath:
Actor: V01.Husk
MapEditorData:
ExcludeTilesets: DESERT
V01.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church (Destroyed)
MapEditorData:
ExcludeTilesets: DESERT
V02:
Inherits: ^CivBuilding
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -490,-512,0, 0,0,0, 0,512,0
Type: Rectangle
TopLeft: -1024, -512
BottomRight: 1024, 597
Building:
Footprint: xx xx
Dimensions: 2,2
SpawnActorOnDeath:
Actor: V02.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Han's and Gretel's
V02.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Han's and Gretel's (Destroyed)
V03:
Inherits: ^CivBuilding
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -490,-512,0, 0,0,0, 421,512,0, -210,512,0
Type: Rectangle
TopLeft: -1024, -597
BottomRight: 1024, 597
Building:
Footprint: xx xx
Dimensions: 2,2
SpawnActorOnDeath:
Actor: V03.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Hewitt's House
V03.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Hewitt's House (Destroyed)
V04:
Inherits: ^CivBuilding
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, -421,-256,0, -421,256,0
Type: Rectangle
TopLeft: -683, -432
BottomRight: 683, 683
Building:
Footprint: xx xx
Dimensions: 2,2
SpawnActorOnDeath:
Actor: V04.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ricktor's House
V04.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ricktor's House (Destroyed)
V05:
Inherits: ^CivBuilding
Inherits@shape: ^2x1Shape
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: V05.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Gretchkin's house
V05.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Gretchkin's house (Destroyed)
V06:
Inherits: ^CivBuilding
Inherits@shape: ^2x1Shape
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: V06.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: The Barn
V06.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: The Barn (Destroyed)
V07:
Inherits: ^CivBuilding
Inherits@shape: ^2x1Shape
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: V07.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Damon's Pub
V07.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Damon's Pub (Destroyed)
V08:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V08.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fran's House
V08.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fran's House (Destroyed)
V09:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V09.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Music Factory
V09.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Music Factory (Destroyed)
V10:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V10.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Toymaker's
V10.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Toymaker's (Destroyed)
V11:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V11.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ludwig's House
V11.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ludwig's House (Destroyed)
V12:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V12.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Haystacks
V12.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Haystacks (Destroyed)
V13:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V13.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Haystacks
V13.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Haystacks (Destroyed)
V14:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V14.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Wheat Field
V14.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Wheat Field (Destroyed)
V15:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V15.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fallow Field
V15.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fallow Field (Destroyed)
V16:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V16.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Corn Field
V16.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Corn Field (Destroyed)
V17:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V17.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Celery Field
V17.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Celery Field (Destroyed)
V18:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V18.Husk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Potato Field
V18.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Potato Field (Destroyed)
ARCO:
Inherits: ^CivBuilding
Inherits@shape: ^2x1Shape
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: ARCO.Husk
Tooltip:
Name: Oil Pump
ShowOwnerRow: True
ARCO.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
Tooltip:
Name: Oil Pump (Destroyed)
BARB:
Inherits: ^Wall
Armor:
Type: Light
Tooltip:
Name: Barbwire Fence
LineBuild:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
WithWallSpriteBody:
Type: barbwire
WOOD:
Inherits: ^Wall
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
LineBuild:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
WithWallSpriteBody:
Type: woodfence
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 165
DestroyedTemplate: 166
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
FreeActor@north:
Actor: bridgehut
SpawnOffset: 2,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 0,2
Interactable:
Bounds: 4096, 4096
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 167
DestroyedTemplate: 168
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
FreeActor@north:
Actor: bridgehut
SpawnOffset: 0,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 2,2
Interactable:
Bounds: 5120, 5120
BRIDGE3:
Inherits: ^Bridge
Bridge:
Template: 169
DestroyedTemplate: 170
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
FreeActor@north:
Actor: bridgehut
SpawnOffset: 3,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 1,2
Interactable:
Bounds: 6144, 5120
BRIDGE4:
Inherits: ^Bridge
Bridge:
Template: 171
DestroyedTemplate: 172
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
FreeActor@north:
Actor: bridgehut
SpawnOffset: 1,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 3,2
Interactable:
Bounds: 6144, 4096
BRIDGEHUT:
AlwaysVisible:
Building:
Footprint: __ __
Dimensions: 2,2
LegacyBridgeHut:
Targetable:
TargetTypes: BridgeHut, C4
Interactable:
Bounds: 2048, 2048
C1:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
C2:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
C3:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
Voiced:
VoiceSet: CivilianFemaleVoice
C4:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
Voiced:
VoiceSet: CivilianFemaleVoice
C5:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
Voiced:
VoiceSet: CivilianFemaleVoice
C6:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
C7:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
C8:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
C9:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
C10:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
DELPHI:
Inherits: ^CivInfantry
Inherits@armed: ^ArmedCivilian
-Wanders:
Tooltip:
Name: Agent Delphi
CHAN:
Inherits: ^CivInfantry
Tooltip:
Name: Dr. Chan
MOEBIUS:
Inherits: ^CivInfantry
-Wanders:
Voiced:
VoiceSet: MoebiusVoice
Tooltip:
Name: Dr. Moebius
VICE:
Inherits: ^Viceroid
AttackWander: