147 lines
2.9 KiB
YAML
147 lines
2.9 KiB
YAML
V19:
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Inherits: ^TechBuilding
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Selectable:
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Bounds: 1024, 1024
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CashTrickler:
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Amount: 10
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RequiresCondition: enabled
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Building:
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Footprint: x
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Dimensions: 1,1
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Health:
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HP: 80000
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Tooltip:
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Name: Oil Derrick
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TooltipDescription@ally:
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Description: Provides additional funds.
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ValidRelationships: Ally
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TooltipDescription@other:
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Description: Capture to receive additional funds.
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ValidRelationships: Neutral, Enemy
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SpawnActorOnDeath:
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Actor: V19.Husk
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UpdatesDerrickCount:
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GrantConditionOnCombatantOwner:
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Condition: enabled
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V19.Husk:
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Inherits: ^CivBuildingHusk
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Interactable:
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Bounds: 1024, 1024
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WithSpriteBody:
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WithIdleOverlay:
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StartSequence: fire-start
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Sequence: fire-loop
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Building:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: Oil Derrick (Destroyed)
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HOSP:
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Inherits: ^TechBuilding
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 2048, 2048
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 250000
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Tooltip:
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Name: Hospital
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TooltipDescription@ally:
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Description: Provides infantry with self-healing.
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ValidRelationships: Ally
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TooltipDescription@other:
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Description: Capture to enable self-healing for infantry.
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ValidRelationships: Neutral, Enemy
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SpawnActorOnDeath:
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Actor: HOSP.Husk
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WithBuildingBib:
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HasMinibib: true
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ProvidesPrerequisite@buildingname:
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HOSP.Husk:
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Inherits: ^CivBuildingHusk
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Interactable:
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Bounds: 2048, 2048
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Hospital (Destroyed)
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WithBuildingBib:
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HasMinibib: true
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BIO:
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Inherits: ^TechBuilding
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 2048, 2048
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 250000
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Tooltip:
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Name: Biological Lab
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TooltipDescription@ally:
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Description: Provides infantry with Tiberium immunity. Produces Visceroids.
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ValidRelationships: Ally
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TooltipDescription@other:
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Description: Capture to enable Tiberium immunity for infantry. Produces Visceroids.
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ValidRelationships: Neutral, Enemy
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Exit@1:
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SpawnOffset: 0,-426,0
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ExitCell: 0,-1
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Production:
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Produces: Biolab
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ProductionQueue:
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Type: Biolab
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Group: Infantry
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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ProductionType: Biolab
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RallyPoint:
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SpawnActorOnDeath:
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Actor: BIO.Husk
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ProvidesPrerequisite@buildingname:
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BIO.Husk:
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Inherits: ^CivBuildingHusk
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Interactable:
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Bounds: 2048, 2048
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Biological Lab (Destroyed)
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MISS:
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Inherits: ^CivBuilding
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Inherits@shape: ^3x2Shape
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Selectable:
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Bounds: 3072, 2048
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Tooltip:
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Name: Tech Center
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Valued:
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Cost: 2000
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WithBuildingBib:
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HasMinibib: true
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WithMakeAnimation:
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ProvidesPrerequisite@buildingname:
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