Files
OpenRA/mods/cnc/rules/tech.yaml

147 lines
2.9 KiB
YAML

V19:
Inherits: ^TechBuilding
Selectable:
Bounds: 1024, 1024
CashTrickler:
Amount: 10
RequiresCondition: enabled
Building:
Footprint: x
Dimensions: 1,1
Health:
HP: 80000
Tooltip:
Name: Oil Derrick
TooltipDescription@ally:
Description: Provides additional funds.
ValidRelationships: Ally
TooltipDescription@other:
Description: Capture to receive additional funds.
ValidRelationships: Neutral, Enemy
SpawnActorOnDeath:
Actor: V19.Husk
UpdatesDerrickCount:
GrantConditionOnCombatantOwner:
Condition: enabled
V19.Husk:
Inherits: ^CivBuildingHusk
Interactable:
Bounds: 1024, 1024
WithSpriteBody:
WithIdleOverlay:
StartSequence: fire-start
Sequence: fire-loop
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick (Destroyed)
HOSP:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 250000
Tooltip:
Name: Hospital
TooltipDescription@ally:
Description: Provides infantry with self-healing.
ValidRelationships: Ally
TooltipDescription@other:
Description: Capture to enable self-healing for infantry.
ValidRelationships: Neutral, Enemy
SpawnActorOnDeath:
Actor: HOSP.Husk
WithBuildingBib:
HasMinibib: true
ProvidesPrerequisite@buildingname:
HOSP.Husk:
Inherits: ^CivBuildingHusk
Interactable:
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital (Destroyed)
WithBuildingBib:
HasMinibib: true
BIO:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 250000
Tooltip:
Name: Biological Lab
TooltipDescription@ally:
Description: Provides infantry with Tiberium immunity. Produces Visceroids.
ValidRelationships: Ally
TooltipDescription@other:
Description: Capture to enable Tiberium immunity for infantry. Produces Visceroids.
ValidRelationships: Neutral, Enemy
Exit@1:
SpawnOffset: 0,-426,0
ExitCell: 0,-1
Production:
Produces: Biolab
ProductionQueue:
Type: Biolab
Group: Infantry
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionBar:
ProductionType: Biolab
RallyPoint:
SpawnActorOnDeath:
Actor: BIO.Husk
ProvidesPrerequisite@buildingname:
BIO.Husk:
Inherits: ^CivBuildingHusk
Interactable:
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab (Destroyed)
MISS:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 3072, 2048
Building:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Valued:
Cost: 2000
WithBuildingBib:
HasMinibib: true
WithMakeAnimation:
ProvidesPrerequisite@buildingname: