490 lines
10 KiB
YAML
490 lines
10 KiB
YAML
BADR:
|
|
Inherits: ^NeutralPlane
|
|
ParaDrop:
|
|
DropRange: 4c0
|
|
ChuteSound: chute1.aud
|
|
Health:
|
|
HP: 30000
|
|
Aircraft:
|
|
CruiseAltitude: 2560
|
|
TurnSpeed: 20
|
|
Speed: 180
|
|
Repulsable: False
|
|
MaximumPitch: 56
|
|
Cargo:
|
|
MaxWeight: 10
|
|
-Selectable:
|
|
Interactable:
|
|
-Voiced:
|
|
Tooltip:
|
|
Name: Badger
|
|
Contrail@1:
|
|
Offset: -432,560,0
|
|
Contrail@2:
|
|
Offset: -432,-560,0
|
|
SpawnActorOnDeath:
|
|
Actor: BADR.Husk
|
|
SmokeTrailWhenDamaged@0:
|
|
Offset: -432,560,0
|
|
Interval: 2
|
|
SmokeTrailWhenDamaged@1:
|
|
Offset: -432,-560,0
|
|
Interval: 2
|
|
-EjectOnDeath:
|
|
RejectsOrders:
|
|
GivesExperience:
|
|
Experience: 1000
|
|
|
|
BADR.Bomber:
|
|
Inherits: BADR
|
|
-ParaDrop:
|
|
-Cargo:
|
|
-MapEditorData:
|
|
RenderSprites:
|
|
Image: badr
|
|
AttackBomber:
|
|
AmmoPool:
|
|
Ammo: 5
|
|
Armament:
|
|
Weapon: ParaBomb
|
|
|
|
MIG:
|
|
Inherits: ^Plane
|
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
|
Buildable:
|
|
Queue: Aircraft
|
|
BuildAtProductionType: Plane
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: ~afld, stek, ~techlevel.high
|
|
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: MiG Attack Plane
|
|
UpdatesPlayerStatistics:
|
|
AddToArmyValue: true
|
|
Health:
|
|
HP: 10000
|
|
RevealsShroud:
|
|
MinRange: 11c0
|
|
Range: 13c0
|
|
Type: GroundPosition
|
|
RevealGeneratedShroud: False
|
|
RevealsShroud@GAPGEN:
|
|
Range: 11c0
|
|
Type: GroundPosition
|
|
Armament:
|
|
Weapon: Maverick
|
|
LocalOffset: 0,-640,0, 0,640,0
|
|
LocalYaw: -40, 24
|
|
PauseOnCondition: !ammo
|
|
AttackAircraft:
|
|
FacingTolerance: 80
|
|
PersistentTargeting: false
|
|
OpportunityFire: False
|
|
Aircraft:
|
|
CruiseAltitude: 2560
|
|
TurnSpeed: 16
|
|
Speed: 223
|
|
RepulsionSpeed: 40
|
|
MaximumPitch: 56
|
|
AutoTarget:
|
|
InitialStance: HoldFire
|
|
InitialStanceAI: HoldFire
|
|
AmmoPool:
|
|
Ammo: 8
|
|
AmmoCondition: ammo
|
|
Selectable:
|
|
Bounds: 1536, 1194, 0, 85
|
|
DecorationBounds: 1706, 1237, 0, 42
|
|
Contrail@1:
|
|
Offset: -598,-683,0
|
|
Contrail@2:
|
|
Offset: -598,683,0
|
|
SpawnActorOnDeath:
|
|
Actor: MIG.Husk
|
|
SmokeTrailWhenDamaged:
|
|
Offset: -853,0,171
|
|
Interval: 2
|
|
ProducibleWithLevel:
|
|
Prerequisites: aircraft.upgraded
|
|
Rearmable:
|
|
RearmActors: afld, afld.ukraine
|
|
WithAmmoPipsDecoration:
|
|
Position: BottomLeft
|
|
Margin: 4, 3
|
|
RequiresSelection: true
|
|
|
|
YAK:
|
|
Inherits: ^Plane
|
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
|
Buildable:
|
|
Queue: Aircraft
|
|
BuildAtProductionType: Plane
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: ~afld, ~techlevel.medium
|
|
Description: Attack Plane armed with\ndual machine guns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Yak Attack Plane
|
|
UpdatesPlayerStatistics:
|
|
AddToArmyValue: true
|
|
Health:
|
|
HP: 6000
|
|
RevealsShroud:
|
|
MinRange: 9c0
|
|
Range: 11c0
|
|
Type: GroundPosition
|
|
RevealGeneratedShroud: False
|
|
RevealsShroud@GAPGEN:
|
|
Range: 9c0
|
|
Type: GroundPosition
|
|
Armament@PRIMARY:
|
|
Weapon: ChainGun.Yak
|
|
LocalOffset: 256,-213,0
|
|
MuzzleSequence: muzzle
|
|
PauseOnCondition: !ammo
|
|
Armament@SECONDARY:
|
|
Name: secondary
|
|
Weapon: ChainGun.Yak
|
|
LocalOffset: 256,213,0
|
|
MuzzleSequence: muzzle
|
|
PauseOnCondition: !ammo
|
|
AttackAircraft:
|
|
FacingTolerance: 80
|
|
PersistentTargeting: false
|
|
OpportunityFire: False
|
|
Aircraft:
|
|
CruiseAltitude: 2560
|
|
TurnSpeed: 16
|
|
Speed: 178
|
|
RepulsionSpeed: 40
|
|
MaximumPitch: 56
|
|
AutoTarget:
|
|
InitialStance: HoldFire
|
|
InitialStanceAI: HoldFire
|
|
AmmoPool:
|
|
Ammo: 18
|
|
ReloadDelay: 11
|
|
AmmoCondition: ammo
|
|
WithMuzzleOverlay:
|
|
Contrail:
|
|
Offset: -853,0,0
|
|
SpawnActorOnDeath:
|
|
Actor: YAK.Husk
|
|
SmokeTrailWhenDamaged:
|
|
Offset: -853,0,0
|
|
Interval: 2
|
|
ProducibleWithLevel:
|
|
Prerequisites: aircraft.upgraded
|
|
Selectable:
|
|
DecorationBounds: 1280, 1194, 0, 85
|
|
Rearmable:
|
|
RearmActors: afld, afld.ukraine
|
|
WithAmmoPipsDecoration:
|
|
Position: BottomLeft
|
|
Margin: 4, 3
|
|
RequiresSelection: true
|
|
PipCount: 6
|
|
|
|
TRAN:
|
|
Inherits: ^Helicopter
|
|
Inherits@CARGOPIPS: ^CargoPips
|
|
Buildable:
|
|
Queue: Aircraft
|
|
BuildAtProductionType: Helicopter
|
|
BuildPaletteOrder: 10
|
|
Prerequisites: ~hpad, ~techlevel.medium
|
|
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
|
Valued:
|
|
Cost: 900
|
|
Tooltip:
|
|
Name: Chinook
|
|
UpdatesPlayerStatistics:
|
|
AddToArmyValue: true
|
|
Health:
|
|
HP: 14000
|
|
RevealsShroud:
|
|
MinRange: 6c0
|
|
Range: 8c0
|
|
Type: GroundPosition
|
|
RevealGeneratedShroud: False
|
|
RevealsShroud@GAPGEN:
|
|
Range: 6c0
|
|
Type: GroundPosition
|
|
Aircraft:
|
|
TurnSpeed: 20
|
|
Speed: 128
|
|
AltitudeVelocity: 0c58
|
|
WithIdleOverlay@ROTOR1AIR:
|
|
Offset: 597,0,213
|
|
Sequence: rotor
|
|
RequiresCondition: airborne
|
|
WithIdleOverlay@ROTOR1GROUND:
|
|
Offset: 597,0,213
|
|
Sequence: slow-rotor
|
|
RequiresCondition: !airborne
|
|
WithIdleOverlay@ROTOR2AIR:
|
|
Offset: -597,0,341
|
|
Sequence: rotor2
|
|
RequiresCondition: airborne
|
|
WithIdleOverlay@ROTOR2GROUND:
|
|
Offset: -597,0,341
|
|
Sequence: slow-rotor2
|
|
RequiresCondition: !airborne
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 8
|
|
AfterUnloadDelay: 40
|
|
SpawnActorOnDeath:
|
|
Actor: TRAN.Husk
|
|
Selectable:
|
|
DecorationBounds: 1706, 1536
|
|
|
|
HELI:
|
|
Inherits: ^Helicopter
|
|
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
|
Buildable:
|
|
Queue: Aircraft
|
|
BuildAtProductionType: Helicopter
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: ~hpad, atek, ~techlevel.high
|
|
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Longbow
|
|
UpdatesPlayerStatistics:
|
|
AddToArmyValue: true
|
|
Health:
|
|
HP: 12000
|
|
RevealsShroud:
|
|
MinRange: 10c0
|
|
Range: 12c0
|
|
Type: GroundPosition
|
|
RevealGeneratedShroud: False
|
|
RevealsShroud@GAPGEN:
|
|
Range: 10c0
|
|
Type: GroundPosition
|
|
Armament@PRIMARY:
|
|
Weapon: HellfireAA
|
|
LocalOffset: 0,-213,-85, 0,213,-85
|
|
PauseOnCondition: !ammo
|
|
Armament@SECONDARY:
|
|
Weapon: HellfireAG
|
|
LocalOffset: 0,213,-85, 0,-213,-85
|
|
PauseOnCondition: !ammo
|
|
AttackAircraft:
|
|
FacingTolerance: 80
|
|
PersistentTargeting: false
|
|
AttackType: Hover
|
|
OpportunityFire: False
|
|
Aircraft:
|
|
TurnSpeed: 16
|
|
Speed: 149
|
|
AutoTarget:
|
|
InitialStance: HoldFire
|
|
InitialStanceAI: HoldFire
|
|
WithIdleOverlay@ROTORAIR:
|
|
Offset: 0,0,85
|
|
Sequence: rotor
|
|
RequiresCondition: airborne
|
|
WithIdleOverlay@ROTORGROUND:
|
|
Offset: 0,0,85
|
|
Sequence: slow-rotor
|
|
RequiresCondition: !airborne
|
|
AmmoPool:
|
|
Ammo: 8
|
|
AmmoCondition: ammo
|
|
SpawnActorOnDeath:
|
|
Actor: HELI.Husk
|
|
SmokeTrailWhenDamaged:
|
|
Offset: -427,0,0
|
|
ProducibleWithLevel:
|
|
Prerequisites: aircraft.upgraded
|
|
Selectable:
|
|
DecorationBounds: 1536, 1194
|
|
Rearmable:
|
|
RearmActors: hpad
|
|
WithAmmoPipsDecoration:
|
|
Position: BottomLeft
|
|
Margin: 4, 3
|
|
RequiresSelection: true
|
|
|
|
HIND:
|
|
Inherits: ^Helicopter
|
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
|
Buildable:
|
|
Queue: Aircraft
|
|
BuildAtProductionType: Helicopter
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: ~disabled, ~hpad, ~techlevel.medium
|
|
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Hind
|
|
UpdatesPlayerStatistics:
|
|
AddToArmyValue: true
|
|
Health:
|
|
HP: 10000
|
|
RevealsShroud:
|
|
MinRange: 8c0
|
|
Range: 10c0
|
|
Type: GroundPosition
|
|
RevealGeneratedShroud: False
|
|
RevealsShroud@GAPGEN:
|
|
Range: 8c0
|
|
Type: GroundPosition
|
|
Armament@PRIMARY:
|
|
Weapon: ChainGun
|
|
LocalOffset: 85,-213,-85, 85,213,-85
|
|
MuzzleSequence: muzzle
|
|
PauseOnCondition: !ammo
|
|
Armament@SECONDARY:
|
|
Name: secondary
|
|
Weapon: ChainGun
|
|
LocalOffset: 85,213,-85, 85,-213,-85
|
|
MuzzleSequence: muzzle
|
|
PauseOnCondition: !ammo
|
|
AttackAircraft:
|
|
FacingTolerance: 80
|
|
PersistentTargeting: false
|
|
AttackType: Hover
|
|
OpportunityFire: False
|
|
Aircraft:
|
|
TurnSpeed: 16
|
|
Speed: 112
|
|
AutoTarget:
|
|
InitialStance: HoldFire
|
|
InitialStanceAI: HoldFire
|
|
WithIdleOverlay@ROTORAIR:
|
|
Sequence: rotor
|
|
RequiresCondition: airborne
|
|
WithIdleOverlay@ROTORGROUND:
|
|
Sequence: slow-rotor
|
|
RequiresCondition: !airborne
|
|
AmmoPool:
|
|
Ammo: 24
|
|
ReloadDelay: 8
|
|
AmmoCondition: ammo
|
|
WithMuzzleOverlay:
|
|
SpawnActorOnDeath:
|
|
Actor: HIND.Husk
|
|
SmokeTrailWhenDamaged:
|
|
Offset: -427,0,0
|
|
ProducibleWithLevel:
|
|
Prerequisites: aircraft.upgraded
|
|
Selectable:
|
|
DecorationBounds: 1621, 1365
|
|
Rearmable:
|
|
RearmActors: hpad
|
|
WithAmmoPipsDecoration:
|
|
Position: BottomLeft
|
|
Margin: 4, 3
|
|
RequiresSelection: true
|
|
PipCount: 6
|
|
|
|
U2:
|
|
Inherits: ^NeutralPlane
|
|
Health:
|
|
HP: 200000
|
|
Tooltip:
|
|
Name: Spy Plane
|
|
Aircraft:
|
|
CruiseAltitude: 2560
|
|
TurnSpeed: 28
|
|
Speed: 373
|
|
Repulsable: False
|
|
MaximumPitch: 56
|
|
AttackBomber:
|
|
-Selectable:
|
|
-Voiced:
|
|
-Targetable@AIRBORNE:
|
|
Contrail@1:
|
|
Offset: -725,683,0
|
|
Contrail@2:
|
|
Offset: -725,-683,0
|
|
SpawnActorOnDeath:
|
|
Actor: U2.Husk
|
|
SmokeTrailWhenDamaged:
|
|
Offset: -1c43,0,0
|
|
Interval: 2
|
|
RejectsOrders:
|
|
Interactable:
|
|
-MapEditorData:
|
|
|
|
MH60:
|
|
Inherits: ^Helicopter
|
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
|
Buildable:
|
|
Queue: Aircraft
|
|
BuildAtProductionType: Helicopter
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: ~hpad, ~techlevel.medium
|
|
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Black Hawk
|
|
UpdatesPlayerStatistics:
|
|
AddToArmyValue: true
|
|
Health:
|
|
HP: 10000
|
|
RevealsShroud:
|
|
MinRange: 8c0
|
|
Range: 10c0
|
|
Type: GroundPosition
|
|
RevealGeneratedShroud: False
|
|
RevealsShroud@GAPGEN:
|
|
Range: 8c0
|
|
Type: GroundPosition
|
|
Armament@PRIMARY:
|
|
Weapon: ChainGun
|
|
LocalOffset: 85,-213,-85, 85,213,-85
|
|
MuzzleSequence: muzzle
|
|
PauseOnCondition: !ammo
|
|
Armament@SECONDARY:
|
|
Name: secondary
|
|
Weapon: ChainGun
|
|
LocalOffset: 85,213,-85, 85,-213,-85
|
|
MuzzleSequence: muzzle
|
|
PauseOnCondition: !ammo
|
|
AttackAircraft:
|
|
FacingTolerance: 80
|
|
PersistentTargeting: false
|
|
AttackType: Hover
|
|
Aircraft:
|
|
TurnSpeed: 16
|
|
Speed: 112
|
|
AutoTarget:
|
|
InitialStance: HoldFire
|
|
InitialStanceAI: HoldFire
|
|
WithIdleOverlay@ROTORAIR:
|
|
Sequence: rotor
|
|
RequiresCondition: airborne
|
|
WithIdleOverlay@ROTORGROUND:
|
|
Sequence: slow-rotor
|
|
RequiresCondition: !airborne
|
|
AmmoPool:
|
|
Ammo: 24
|
|
ReloadDelay: 8
|
|
AmmoCondition: ammo
|
|
WithMuzzleOverlay:
|
|
SpawnActorOnDeath:
|
|
Actor: MH60.Husk
|
|
SmokeTrailWhenDamaged:
|
|
Offset: -427,0,0
|
|
ProducibleWithLevel:
|
|
Prerequisites: aircraft.upgraded
|
|
Selectable:
|
|
DecorationBounds: 1621, 1365
|
|
Rearmable:
|
|
RearmActors: hpad
|
|
WithAmmoPipsDecoration:
|
|
Position: BottomLeft
|
|
Margin: 4, 3
|
|
RequiresSelection: true
|
|
PipCount: 6
|