Files
OpenRA/mods/ra/rules/aircraft.yaml

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YAML

BADR:
Inherits: ^NeutralPlane
ParaDrop:
DropRange: 4c0
ChuteSound: chute1.aud
Health:
HP: 30000
Aircraft:
CruiseAltitude: 2560
TurnSpeed: 20
Speed: 180
Repulsable: False
MaximumPitch: 56
Cargo:
MaxWeight: 10
-Selectable:
Interactable:
-Voiced:
Tooltip:
Name: Badger
Contrail@1:
Offset: -432,560,0
Contrail@2:
Offset: -432,-560,0
SpawnActorOnDeath:
Actor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -432,-560,0
Interval: 2
-EjectOnDeath:
RejectsOrders:
GivesExperience:
Experience: 1000
BADR.Bomber:
Inherits: BADR
-ParaDrop:
-Cargo:
-MapEditorData:
RenderSprites:
Image: badr
AttackBomber:
AmmoPool:
Ammo: 5
Armament:
Weapon: ParaBomb
MIG:
Inherits: ^Plane
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Plane
BuildPaletteOrder: 50
Prerequisites: ~afld, stek, ~techlevel.high
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 2000
Tooltip:
Name: MiG Attack Plane
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 10000
RevealsShroud:
MinRange: 11c0
Range: 13c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 11c0
Type: GroundPosition
Armament:
Weapon: Maverick
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
PauseOnCondition: !ammo
AttackAircraft:
FacingTolerance: 80
PersistentTargeting: false
OpportunityFire: False
Aircraft:
CruiseAltitude: 2560
TurnSpeed: 16
Speed: 223
RepulsionSpeed: 40
MaximumPitch: 56
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
AmmoPool:
Ammo: 8
AmmoCondition: ammo
Selectable:
Bounds: 1536, 1194, 0, 85
DecorationBounds: 1706, 1237, 0, 42
Contrail@1:
Offset: -598,-683,0
Contrail@2:
Offset: -598,683,0
SpawnActorOnDeath:
Actor: MIG.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Rearmable:
RearmActors: afld, afld.ukraine
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
YAK:
Inherits: ^Plane
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Plane
BuildPaletteOrder: 30
Prerequisites: ~afld, ~techlevel.medium
Description: Attack Plane armed with\ndual machine guns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Yak Attack Plane
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 6000
RevealsShroud:
MinRange: 9c0
Range: 11c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 9c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: ChainGun.Yak
LocalOffset: 256,-213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun.Yak
LocalOffset: 256,213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackAircraft:
FacingTolerance: 80
PersistentTargeting: false
OpportunityFire: False
Aircraft:
CruiseAltitude: 2560
TurnSpeed: 16
Speed: 178
RepulsionSpeed: 40
MaximumPitch: 56
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
AmmoPool:
Ammo: 18
ReloadDelay: 11
AmmoCondition: ammo
WithMuzzleOverlay:
Contrail:
Offset: -853,0,0
SpawnActorOnDeath:
Actor: YAK.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,0
Interval: 2
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 1280, 1194, 0, 85
Rearmable:
RearmActors: afld, afld.ukraine
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 6
TRAN:
Inherits: ^Helicopter
Inherits@CARGOPIPS: ^CargoPips
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter
BuildPaletteOrder: 10
Prerequisites: ~hpad, ~techlevel.medium
Description: Fast Infantry Transport Helicopter.\n Unarmed
Valued:
Cost: 900
Tooltip:
Name: Chinook
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 14000
RevealsShroud:
MinRange: 6c0
Range: 8c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 6c0
Type: GroundPosition
Aircraft:
TurnSpeed: 20
Speed: 128
AltitudeVelocity: 0c58
WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,213
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTOR1GROUND:
Offset: 597,0,213
Sequence: slow-rotor
RequiresCondition: !airborne
WithIdleOverlay@ROTOR2AIR:
Offset: -597,0,341
Sequence: rotor2
RequiresCondition: airborne
WithIdleOverlay@ROTOR2GROUND:
Offset: -597,0,341
Sequence: slow-rotor2
RequiresCondition: !airborne
Cargo:
Types: Infantry
MaxWeight: 8
AfterUnloadDelay: 40
SpawnActorOnDeath:
Actor: TRAN.Husk
Selectable:
DecorationBounds: 1706, 1536
HELI:
Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter
BuildPaletteOrder: 40
Prerequisites: ~hpad, atek, ~techlevel.high
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
Valued:
Cost: 2000
Tooltip:
Name: Longbow
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 12000
RevealsShroud:
MinRange: 10c0
Range: 12c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 10c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: HellfireAA
LocalOffset: 0,-213,-85, 0,213,-85
PauseOnCondition: !ammo
Armament@SECONDARY:
Weapon: HellfireAG
LocalOffset: 0,213,-85, 0,-213,-85
PauseOnCondition: !ammo
AttackAircraft:
FacingTolerance: 80
PersistentTargeting: false
AttackType: Hover
OpportunityFire: False
Aircraft:
TurnSpeed: 16
Speed: 149
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTORGROUND:
Offset: 0,0,85
Sequence: slow-rotor
RequiresCondition: !airborne
AmmoPool:
Ammo: 8
AmmoCondition: ammo
SpawnActorOnDeath:
Actor: HELI.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 1536, 1194
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
HIND:
Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~disabled, ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 1500
Tooltip:
Name: Hind
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 10000
RevealsShroud:
MinRange: 8c0
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 8c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: 85,-213,-85, 85,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85, 85,-213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackAircraft:
FacingTolerance: 80
PersistentTargeting: false
AttackType: Hover
OpportunityFire: False
Aircraft:
TurnSpeed: 16
Speed: 112
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
WithIdleOverlay@ROTORAIR:
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTORGROUND:
Sequence: slow-rotor
RequiresCondition: !airborne
AmmoPool:
Ammo: 24
ReloadDelay: 8
AmmoCondition: ammo
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: HIND.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 6
U2:
Inherits: ^NeutralPlane
Health:
HP: 200000
Tooltip:
Name: Spy Plane
Aircraft:
CruiseAltitude: 2560
TurnSpeed: 28
Speed: 373
Repulsable: False
MaximumPitch: 56
AttackBomber:
-Selectable:
-Voiced:
-Targetable@AIRBORNE:
Contrail@1:
Offset: -725,683,0
Contrail@2:
Offset: -725,-683,0
SpawnActorOnDeath:
Actor: U2.Husk
SmokeTrailWhenDamaged:
Offset: -1c43,0,0
Interval: 2
RejectsOrders:
Interactable:
-MapEditorData:
MH60:
Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 1500
Tooltip:
Name: Black Hawk
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 10000
RevealsShroud:
MinRange: 8c0
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 8c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: ChainGun
LocalOffset: 85,-213,-85, 85,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85, 85,-213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackAircraft:
FacingTolerance: 80
PersistentTargeting: false
AttackType: Hover
Aircraft:
TurnSpeed: 16
Speed: 112
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
WithIdleOverlay@ROTORAIR:
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTORGROUND:
Sequence: slow-rotor
RequiresCondition: !airborne
AmmoPool:
Ammo: 24
ReloadDelay: 8
AmmoCondition: ammo
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: MH60.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 6