520 lines
10 KiB
YAML
520 lines
10 KiB
YAML
DPOD:
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Inherits: ^Aircraft
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@CARGOPIPS: ^CargoPips
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Valued:
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Cost: 10
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Tooltip:
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Name: Drop Pod
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Aircraft:
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IdleBehavior: Land
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Pitch: 0
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Roll: 0
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TurnSpeed: 20
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Speed: 149
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Health:
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HP: 6000
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Armor:
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Type: Light
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Cargo:
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Types: Infantry
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MaxWeight: 1
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UnloadVoice: Move
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EjectOnDeath: true
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Armament:
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Weapon: Vulcan2
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AttackAircraft:
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Voice: Attack
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AmmoPool:
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Ammo: 5
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-SpawnActorOnDeath:
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WithAmmoPipsDecoration:
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Position: BottomLeft
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RequiresSelection: true
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Margin: 4, 5
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FullSequence: pip-ammo
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EmptySequence: pip-ammoempty
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Palette: pips
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DPOD2:
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Inherits@2: ^ExistsInWorld
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Valued:
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Cost: 10
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Tooltip:
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Name: Drop Pod
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Health:
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HP: 6000
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Armor:
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Type: Light
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Aircraft:
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TurnSpeed: 20
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Speed: 300
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CruiseAltitude: 16c0
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MaximumPitch: 110
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough
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HiddenUnderFog:
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Type: CenterPosition
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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RenderSprites:
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Image: pod
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WithFacingSpriteBody:
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QuantizeFacingsFromSequence:
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HitShape:
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Interactable:
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WithShadow:
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SmokeTrailWhenDamaged:
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Sprite: largesmoke
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MinDamage: Undamaged
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FallsToEarth:
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Explosion: DropPodExplode
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Moves: true
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Velocity: 768
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MaximumSpinSpeed: 0
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DPOD2E1:
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Inherits: DPOD2
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SpawnActorOnDeath:
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Actor: E1R3
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DPOD2E2:
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Inherits: DPOD2
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SpawnActorOnDeath:
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Actor: E2R3
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DSHP:
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Inherits: ^Aircraft
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Inherits@CARGOPIPS: ^CargoPips
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Valued:
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Cost: 1000
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Tooltip:
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Name: Dropship
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Aircraft:
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IdleBehavior: Land
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Pitch: 0
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Roll: 0
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TurnSpeed: 20
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Speed: 168
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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IdealSeparation: 1275
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CruiseAltitude: 12c512
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AltitudeVelocity: 256
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MoveIntoShroud: true
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Health:
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HP: 20000
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 3c0
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Type: CenterPosition
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Cargo:
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Types: Infantry
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MaxWeight: 5
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UnloadVoice: Move
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EjectOnDeath: true
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SpawnActorOnDeath:
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Actor: DSHP.Husk
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ORCA:
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Inherits: ^EMPableAircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 1000
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Tooltip:
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Name: Orca Fighter
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Air
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BuildPaletteOrder: 10
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Prerequisites: ~gahpad
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Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 905, 1448
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Aircraft:
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TurnSpeed: 20
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Speed: 186
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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AltitudeVelocity: 128
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CanSlide: false
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TakeOffOnResupply: true
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Health:
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HP: 20000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Type: CenterPosition
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Armament:
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Weapon: Hellfire
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PauseOnCondition: !ammo
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AttackAircraft:
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FacingTolerance: 80
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PersistentTargeting: false
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Voice: Attack
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PauseOnCondition: empdisable
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AttackType: Hover
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AmmoPool:
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Ammo: 5
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AmmoCondition: ammo
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RenderSprites:
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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RequiresCondition: !empdisable
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SpawnActorOnDeath@EMP:
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Actor: ORCA.Husk.EMP
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RequiresCondition: empdisable
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Rearmable:
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RearmActors: gahpad, nahpad
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WithAmmoPipsDecoration:
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Position: BottomLeft
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RequiresSelection: true
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Margin: 4, 5
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FullSequence: pip-ammo
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EmptySequence: pip-ammoempty
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Palette: pips
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ORCAB:
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Inherits: ^EMPableAircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 1600
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Tooltip:
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Name: Orca Bomber
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Air
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BuildPaletteOrder: 30
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Prerequisites: ~gahpad, gatech
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Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 905, 1448
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Aircraft:
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CruiseAltitude: 5c512
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TurnSpeed: 12
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IdleTurnSpeed: 4
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Speed: 96
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IdleSpeed: 72
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CruisingCondition: cruising
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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CanHover: false
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CanSlide: false
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Health:
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HP: 26000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Type: CenterPosition
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Armament:
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Weapon: Bomb
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PauseOnCondition: !ammo
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AttackAircraft:
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Voice: Attack
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FacingTolerance: 80
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PersistentTargeting: false
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PauseOnCondition: empdisable
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AmmoPool:
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Ammo: 10
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ReloadCount: 5
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ReloadDelay: 200
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AmmoCondition: ammo
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RenderSprites:
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Hovers@CRUISING:
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RequiresCondition: cruising
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SpawnActorOnDeath:
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Actor: ORCAB.Husk
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RequiresCondition: !empdisable
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SpawnActorOnDeath@EMP:
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Actor: ORCAB.Husk.EMP
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RequiresCondition: empdisable
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Rearmable:
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RearmActors: gahpad, nahpad
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WithAmmoPipsDecoration:
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Position: BottomLeft
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RequiresSelection: true
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Margin: 4, 5
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PipCount: 2
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FullSequence: pip-ammo
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EmptySequence: pip-ammoempty
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Palette: pips
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ORCATRAN:
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Inherits: ^EMPableAircraft
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Inherits@CARGOPIPS: ^CargoPips
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Valued:
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Cost: 1200
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Tooltip:
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Name: Orca Transport
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Air
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BuildPaletteOrder: 50
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Prerequisites: ~disabled
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RenderSprites:
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Aircraft:
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TurnSpeed: 20
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Speed: 84
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
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Crushes: crate, infantry
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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IdealSeparation: 1275
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Health:
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HP: 20000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Type: CenterPosition
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Cargo:
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Types: Infantry
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MaxWeight: 5
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UnloadVoice: Move
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EjectOnDeath: true
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AfterUnloadDelay: 40
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SpawnActorOnDeath:
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Actor: ORCATRAN.Husk
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RequiresCondition: !empdisable
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SpawnActorOnDeath@EMP:
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Actor: ORCATRAN.Husk.EMP
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RequiresCondition: empdisable
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TRNSPORT:
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Inherits: ^EMPableAircraft
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Valued:
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Cost: 750
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Tooltip:
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Name: Carryall
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Air
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BuildPaletteOrder: 60
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Prerequisites: ~gahpad, gadept
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Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
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Aircraft:
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TurnSpeed: 20
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Speed: 149
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Pitch: 0
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Roll: 0
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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Carryall:
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Voice: Move
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LocalOffset: 0,0,-317
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BeforeLoadDelay: 10
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BeforeUnloadDelay: 10
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Health:
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HP: 17500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Type: CenterPosition
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RenderSprites:
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Selectable:
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Bounds: 1327, 1930, 0, -482
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SpawnActorOnDeath:
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Actor: TRNSPORT.Husk
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RequiresCondition: !empdisable
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SpawnActorOnDeath@EMP:
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Actor: TRNSPORT.Husk.EMP
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RequiresCondition: empdisable
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SCRIN:
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Inherits: ^EMPableAircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 1500
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Tooltip:
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Name: Banshee Fighter
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Air
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BuildPaletteOrder: 40
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Prerequisites: ~nahpad, natech
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Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 905, 1448
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Voiced:
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VoiceSet: Scrin
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Aircraft:
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CruiseAltitude: 5c0
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TurnSpeed: 15
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Speed: 200
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IdleTurnSpeed: 6
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IdleSpeed: 100
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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CanHover: false
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CanSlide: false
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Health:
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HP: 28000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Type: CenterPosition
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Armament:
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Weapon: Proton
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PauseOnCondition: !ammo
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AttackAircraft:
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Voice: Attack
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FacingTolerance: 80
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PersistentTargeting: false
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PauseOnCondition: empdisable
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AmmoPool:
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Ammo: 15
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ReloadCount: 5
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AmmoCondition: ammo
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RenderSprites:
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DeathSounds:
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SpawnActorOnDeath:
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Actor: SCRIN.Husk
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RequiresCondition: !empdisable
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SpawnActorOnDeath@EMP:
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Actor: SCRIN.Husk.EMP
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RequiresCondition: empdisable
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Rearmable:
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RearmActors: gahpad, nahpad
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WithAmmoPipsDecoration:
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Position: BottomLeft
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RequiresSelection: true
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Margin: 4, 5
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PipCount: 3
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FullSequence: pip-ammo
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EmptySequence: pip-ammoempty
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Palette: pips
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APACHE:
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Inherits: ^EMPableAircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 1000
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Tooltip:
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Name: Harpy
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~nahpad
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Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
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Selectable:
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Bounds: 905, 1448
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Aircraft:
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Pitch: -32
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PitchSpeed: 8
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Roll: 16
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RollSpeed: 8
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TurnSpeed: 20
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Speed: 130
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CanSlide: false
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TakeOffOnResupply: true
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Health:
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HP: 22500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Type: CenterPosition
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Armament:
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Weapon: HarpyClaw
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PauseOnCondition: !ammo
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AttackAircraft:
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FacingTolerance: 80
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PersistentTargeting: false
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Voice: Attack
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PauseOnCondition: empdisable
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AttackType: Hover
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AmmoPool:
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Ammo: 12
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AmmoCondition: ammo
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WithIdleOverlay@ROTORAIR:
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Offset: 85,0,598
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Sequence: rotor
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RequiresCondition: airborne
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WithIdleOverlay@ROTORGROUND:
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Offset: 85,0,598
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Sequence: slow-rotor
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RequiresCondition: !airborne
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RenderSprites:
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SpawnActorOnDeath:
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Actor: APACHE.Husk
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RequiresCondition: !empdisable
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SpawnActorOnDeath@EMP:
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Actor: APACHE.Husk.EMP
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RequiresCondition: empdisable
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Rearmable:
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RearmActors: gahpad, nahpad
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WithAmmoPipsDecoration:
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Position: BottomLeft
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RequiresSelection: true
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Margin: 4, 5
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PipCount: 4
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FullSequence: pip-ammo
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EmptySequence: pip-ammoempty
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Palette: pips
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WithShadow:
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WithVoxelBody:
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ShowShadow: False
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HUNTER:
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Inherits@2: ^ExistsInWorld
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Valued:
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Cost: 1000
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Tooltip:
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Name: Hunter-Seeker Droid
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Health:
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HP: 50000
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Armor:
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Type: Light
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Aircraft:
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TurnSpeed: 64
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Speed: 355
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Pitch: 0
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Roll: 0
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CruiseAltitude: 3c128
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CruisingCondition: cruising
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MoveIntoShroud: true
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AttackAircraft:
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FacingTolerance: 512
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AttackType: Hover
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Armament@PRIMARY:
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Weapon: SuicideBomb
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GrantConditionOnAttack:
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Condition: triggered
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KillsSelf:
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RequiresCondition: triggered
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Targetable:
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TargetTypes: Ground, Vehicle
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HiddenUnderFog:
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Type: CenterPosition
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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RenderSprites:
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Image: GGHUNT
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WithFacingSpriteBody:
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Hovers@CRUISING:
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RequiresCondition: cruising
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QuantizeFacingsFromSequence:
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AppearsOnRadar:
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UseLocation: true
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Interactable:
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HitShape:
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MapEditorData:
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Categories: System
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