1415 lines
28 KiB
YAML
1415 lines
28 KiB
YAML
^ExistsInWorld:
|
|
AppearsOnRadar:
|
|
UpdatesPlayerStatistics:
|
|
CombatDebugOverlay:
|
|
GivesExperience:
|
|
PlayerExperienceModifier: 1
|
|
ScriptTriggers:
|
|
RenderDebugState:
|
|
|
|
^SpriteActor:
|
|
BodyOrientation:
|
|
UseClassicPerspectiveFudge: False
|
|
CameraPitch: 85
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|
QuantizeFacingsFromSequence:
|
|
RenderSprites:
|
|
|
|
^GainsExperience:
|
|
GainsExperience:
|
|
LevelUpNotification: LevelUp
|
|
Conditions:
|
|
500: rank
|
|
1000: rank
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|
LevelUpImage: crate-effects
|
|
GrantCondition@RANK-VETERAN:
|
|
RequiresCondition: rank == 1
|
|
Condition: rank-veteran
|
|
GrantCondition@RANK-ELITE:
|
|
RequiresCondition: rank >= 2
|
|
Condition: rank-elite
|
|
FirepowerMultiplier@VETERAN:
|
|
RequiresCondition: rank-veteran
|
|
Modifier: 110
|
|
FirepowerMultiplier@ELITE:
|
|
RequiresCondition: rank-elite
|
|
Modifier: 130
|
|
DamageMultiplier@VETERAN:
|
|
RequiresCondition: rank-veteran
|
|
Modifier: 90
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|
DamageMultiplier@ELITE:
|
|
RequiresCondition: rank-elite
|
|
Modifier: 75
|
|
SpeedMultiplier@VETERAN:
|
|
RequiresCondition: rank-veteran
|
|
Modifier: 120
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|
SpeedMultiplier@ELITE:
|
|
RequiresCondition: rank-elite
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|
Modifier: 140
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|
ReloadDelayMultiplier@VETERAN:
|
|
RequiresCondition: rank-veteran
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|
Modifier: 90
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|
ReloadDelayMultiplier@ELITE:
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|
RequiresCondition: rank-elite
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|
Modifier: 75
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|
ChangesHealth@ELITE:
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|
Step: 200
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|
Delay: 100
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|
StartIfBelow: 100
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|
DamageCooldown: 125
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|
RequiresCondition: rank-elite
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|
WithDecoration@VETERAN:
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|
RequiresCondition: rank-veteran
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|
Position: BottomRight
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|
Margin: 3, 4
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|
Image: rank
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Sequence: veteran
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Palette: ra
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WithDecoration@ELITE:
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|
RequiresCondition: rank-elite
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Position: BottomRight
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Margin: 3, 4
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|
Image: rank
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Sequence: elite
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Palette: ra
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^InfantryExperienceHospitalOverrides:
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WithDecoration@VETERAN:
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BlinkInterval: 32
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|
BlinkPatterns:
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hospitalheal: On, Off
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|
WithDecoration@ELITE:
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BlinkInterval: 32
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|
BlinkPatterns:
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hospitalheal: On, Off
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^CrateStatModifiers:
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FirepowerMultiplier@CRATES:
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RequiresCondition: crate-firepower
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Modifier: 200
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DamageMultiplier@CRATES:
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RequiresCondition: crate-damage
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Modifier: 50
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SpeedMultiplier@CRATES:
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RequiresCondition: crate-speed
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Modifier: 170
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ExternalCondition@CRATE-FIREPOWER:
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Condition: crate-firepower
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ExternalCondition@CRATE-DAMAGE:
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Condition: crate-damage
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ExternalCondition@CRATE-SPEED:
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Condition: crate-speed
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^EmpVisualEffects:
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WithColoredOverlay@EMPDISABLE:
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Color: 000000B4
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WithIdleOverlay@EMPDISABLE:
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Sequence: emp-overlay
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Palette: effect
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^EmpDisable:
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Inherits: ^EmpVisualEffects
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|
WithColoredOverlay@EMPDISABLE:
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RequiresCondition: empdisable
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|
TimedConditionBar@EMPDISABLE:
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Condition: empdisable
|
|
Color: FFFFFF
|
|
WithIdleOverlay@EMPDISABLE:
|
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RequiresCondition: empdisable
|
|
PowerMultiplier@EMPDISABLE:
|
|
RequiresCondition: empdisable
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Modifier: 0
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|
ExternalCondition@EMPDISABLE:
|
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Condition: empdisable
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^Cloakable:
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Cloak@EXTERNALCLOAK:
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RequiresCondition: cloakgenerator || crate-cloak
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InitialDelay: 0
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|
CloakDelay: 90
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|
IsPlayerPalette: true
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|
CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal
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ExternalCondition@CLOAKGENERATOR:
|
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Condition: cloakgenerator
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ExternalCondition@CRATE-CLOAK:
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Condition: crate-cloak
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^AutoTargetGround:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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InvalidTargets: NoAutoTarget
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|
AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Building, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetGroundAssaultMove:
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Inherits: ^AutoTargetGround
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything && !assault-move
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything || assault-move
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AttackMove:
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AssaultMoveCondition: assault-move
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^AutoTargetAir:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Air
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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InvalidTargets: NoAutoTarget
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|
AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Building, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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Inherits: ^AutoTargetAll
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything && !assault-move
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything || assault-move
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AttackMove:
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AssaultMoveCondition: assault-move
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^PlayerHandicaps:
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HandicapFirepowerMultiplier:
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HandicapDamageMultiplier:
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|
HandicapProductionTimeMultiplier:
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^2x1Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 512
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^1x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -512, -1024
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BottomRight: 512, 1024
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^2x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -1024
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BottomRight: 1024, 1024
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^1x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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^3x1Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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^3x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -1024
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BottomRight: 1536, 1024
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^2x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -1536
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BottomRight: 1024, 1536
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^3x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -1536
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BottomRight: 1536, 1536
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^2x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -2048
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BottomRight: 1024, 2048
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^4x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -1024
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BottomRight: 2048, 1024
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^3x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -2048
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BottomRight: 1536, 2048
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^4x3FactoryWithBibShape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -1536
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BottomRight: 1024, 1536
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^4x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -1536
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BottomRight: 2048, 1536
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^4x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -2048
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BottomRight: 2048, 2048
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^3x5Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -2560
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BottomRight: 1536, 2560
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^5x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2560, -1536
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BottomRight: 2560, 1536
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^2x5Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -2560
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BottomRight: 1024, 2560
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^2x6Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -3072
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BottomRight: 1024, 3072
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^6x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -3072, -2048
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BottomRight: 3072, 2048
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^BasicBuilding:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@3: ^Cloakable
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Inherits@selection: ^SelectableBuilding
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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|
Targetable:
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|
TargetTypes: Ground, Building, C4
|
|
HitShape:
|
|
UseTargetableCellsOffsets: true
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Type: Rectangle
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LocalYaw: -128
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TopLeft: -512, -512
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BottomRight: 512, 512
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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UndeploySounds: cashturn.aud
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ActorPreviewPlaceBuildingPreview:
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Palette: ra
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FootprintAlpha: 0.7
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LineBuildFootprintAlpha: 0.5
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PreviewAlpha: 0.55
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FootprintUnderPreview: Valid, LineBuild, Invalid
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FootprintOverPreview: None
|
|
RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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FrozenUnderFog:
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SoundOnDamageTransition:
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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WithSpriteBody:
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|
Explodes:
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Weapon: BuildingExplosions
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EmptyWeapon: BuildingExplosions
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Type: Footprint
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EngineerRepairable:
|
|
ShakeOnDeath:
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|
Guardable:
|
|
Range: 3c0
|
|
Demolishable:
|
|
ThrowsShrapnel@SMALL:
|
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Weapons: SmallDebris
|
|
Pieces: 2, 4
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Range: 2c0, 5c0
|
|
ThrowsShrapnel@LARGE:
|
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Weapons: LargeDebris, LargeDebrisWithTrail
|
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Pieces: 1, 2
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Range: 2c0, 5c0
|
|
MapEditorData:
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Categories: Building
|
|
CommandBarBlacklist:
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^Building:
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Inherits@1: ^BasicBuilding
|
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Inherits@2: ^EmpDisable
|
|
GivesBuildableArea:
|
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AreaTypes: building
|
|
CaptureManager:
|
|
Capturable:
|
|
RequiresCondition: !build-incomplete
|
|
Types: building
|
|
RepairableBuilding:
|
|
RepairStep: 700
|
|
PlayerExperience: 25
|
|
RepairingNotification: Repairing
|
|
WithDeathAnimation:
|
|
DeathSequence: dead
|
|
UseDeathTypeSuffix: false
|
|
SpawnActorsOnSell@gdi:
|
|
ActorTypes: e1, e1, e2, medic
|
|
Factions: gdi
|
|
SpawnActorsOnSell@nod:
|
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ActorTypes: e1, e1, e1, e3, e3
|
|
Factions: nod
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: true
|
|
OwnerLostAction:
|
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Action: Kill
|
|
CaptureNotification:
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|
Demolishable:
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Condition: being-demolished
|
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Sellable:
|
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RequiresCondition: !build-incomplete && !being-demolished
|
|
SellSounds: cashturn.aud
|
|
Notification: StructureSold
|
|
WithMakeAnimation:
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Condition: build-incomplete
|
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ThrowsShrapnel@SMALL:
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Pieces: 3, 5
|
|
ThrowsShrapnel@LARGE:
|
|
Pieces: 2, 3
|
|
WithBuildingRepairDecoration:
|
|
Image: allyrepair
|
|
Sequence: repair
|
|
Position: Center
|
|
Palette: mouse
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|
|
|
^CivBuilding:
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Inherits: ^BasicBuilding
|
|
-UpdatesPlayerStatistics:
|
|
Health:
|
|
HP: 90000
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
MaxHeightDelta: 3
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
MapEditorData:
|
|
Categories: Civilian building
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|
|
|
^OldBase:
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|
Inherits: ^CivBuilding
|
|
Inherits@SHAPE: ^2x2Shape
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2, 2
|
|
Armor:
|
|
Type: heavy
|
|
Health:
|
|
HP: 40000
|
|
RenderSprites:
|
|
-Palette:
|
|
-Cloak@EXTERNALCLOAK:
|
|
-ExternalCondition@CLOAKGENERATOR:
|
|
-ExternalCondition@CRATE-CLOAK:
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|
|
|
^CivBillboard:
|
|
Inherits: ^CivBuilding
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1, 1
|
|
Armor:
|
|
Type: heavy
|
|
Health:
|
|
HP: 40000
|
|
MapEditorData:
|
|
RequireTilesets: TEMPERATE
|
|
ThrowsShrapnel@SMALL:
|
|
Pieces: 1, 3
|
|
ThrowsShrapnel@LARGE:
|
|
Pieces: 1, 1
|
|
MapEditorData:
|
|
Categories: Billboard
|
|
|
|
^Crate:
|
|
HiddenUnderFog:
|
|
Tooltip:
|
|
Name: Crate
|
|
Crate:
|
|
Lifetime: 180
|
|
TerrainTypes: Clear, Rough, Sand, Road, DirtRoad, Tiberium, BlueTiberium, Veins, Green, Pavement
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithCrateBody:
|
|
MapEditorData:
|
|
Categories: System
|
|
Interactable:
|
|
Bounds: 724, 1448
|
|
|
|
^Wall:
|
|
Inherits@1: ^SpriteActor
|
|
Inherits@2: ^Cloakable
|
|
CombatDebugOverlay:
|
|
FrozenUnderFog:
|
|
AppearsOnRadar:
|
|
Interactable:
|
|
OwnerLostAction:
|
|
Action: ChangeOwner
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
BuildSounds: place2.aud
|
|
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
|
|
UndeploySounds: cashturn.aud
|
|
FootprintPlaceBuildingPreview:
|
|
Palette: ra
|
|
FootprintAlpha: 0.7
|
|
LineBuildFootprintAlpha: 0.5
|
|
RequiresBuildableArea:
|
|
AreaTypes: building
|
|
Adjacent: 7
|
|
SoundOnDamageTransition:
|
|
DamagedSounds: expnew01.aud
|
|
DestroyedSounds: crmble2.aud
|
|
Crushable:
|
|
CrushClasses: wall
|
|
LineBuild:
|
|
Range: 8
|
|
NodeTypes: wall
|
|
LineBuildNode:
|
|
Types: wall
|
|
Targetable:
|
|
TargetTypes: Ground, Wall, C4
|
|
WithWallSpriteBody:
|
|
Type: wall
|
|
Demolishable:
|
|
Condition: being-demolished
|
|
Sellable:
|
|
RequiresCondition: !being-demolished
|
|
SellSounds: cashturn.aud
|
|
ScriptTriggers:
|
|
Health:
|
|
HitShape:
|
|
Type: Rectangle
|
|
LocalYaw: 128
|
|
TopLeft: -512, -512
|
|
BottomRight: 512, 512
|
|
VerticalTopOffset: 768
|
|
AppearsOnMapPreview:
|
|
MapEditorData:
|
|
Categories: Wall
|
|
Valued:
|
|
Cost: 50
|
|
CustomSellValue:
|
|
Value: 0
|
|
BlocksProjectiles:
|
|
Height: 768
|
|
|
|
^BuildingPlug:
|
|
Interactable:
|
|
AlwaysVisible:
|
|
Building:
|
|
BuildSounds: place2.aud
|
|
UndeploySounds: cashturn.aud
|
|
SequencePlaceBuildingPreview:
|
|
Sequence: place
|
|
Palette: ra
|
|
FootprintAlpha: 0.7
|
|
SequenceAlpha: 0.55
|
|
KillsSelf:
|
|
RemoveInstead: true
|
|
RenderSprites:
|
|
|
|
^Infantry:
|
|
Inherits@2: ^ExistsInWorld
|
|
Inherits@3: ^SpriteActor
|
|
Inherits@4: ^Cloakable
|
|
Inherits@CRATESTATS: ^CrateStatModifiers
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
DeathTypes: BulletDeath
|
|
Health:
|
|
HP: 5000
|
|
Armor:
|
|
Type: None
|
|
Valued:
|
|
Cost: 10
|
|
RevealsShroud:
|
|
RequiresCondition: !inside-tunnel
|
|
Range: 2c0
|
|
MaxHeightDelta: 3
|
|
Mobile:
|
|
Voice: Move
|
|
Speed: 71
|
|
AlwaysTurnInPlace: true
|
|
Locomotor: foot
|
|
TurnOnIdle:
|
|
Selectable:
|
|
DecorationBounds: 452, 1387, 0, -543
|
|
Bounds: 724, 1448, 0, -543
|
|
Voiced:
|
|
VoiceSet: Infantry
|
|
Targetable:
|
|
RequiresCondition: !inside-tunnel
|
|
TargetTypes: Ground, Infantry
|
|
Targetable@HEAL:
|
|
RequiresCondition: !inside-tunnel && damaged
|
|
TargetTypes: Heal
|
|
GrantConditionOnDamageState@DAMAGED:
|
|
Condition: damaged
|
|
ValidDamageStates: Light, Medium, Heavy, Critical
|
|
QuantizeFacingsFromSequence:
|
|
Sequence: stand
|
|
WithSplitAttackPaletteInfantryBody:
|
|
AttackMove:
|
|
Voice: Move
|
|
Passenger:
|
|
CargoType: Infantry
|
|
Voice: Move
|
|
HiddenUnderFog:
|
|
ActorLostNotification:
|
|
DamagedByTerrain:
|
|
Terrain: Tiberium, BlueTiberium
|
|
Damage: 200
|
|
DamageInterval: 16
|
|
DamageTypes: ExplosionDeath, TriggerVisceroid
|
|
RequiresCondition: !inside-tunnel
|
|
Guard:
|
|
Voice: Move
|
|
Guardable:
|
|
ChangesHealth@HOSPITAL:
|
|
Step: 500
|
|
Delay: 100
|
|
StartIfBelow: 100
|
|
DamageCooldown: 125
|
|
RequiresCondition: hospitalheal
|
|
GrantConditionOnPrerequisite@HOSPITAL:
|
|
Condition: hospital
|
|
Prerequisites: cahosp
|
|
GrantConditionOnDamageState@HOSPITAL:
|
|
Condition: damaged
|
|
ValidDamageStates: Light, Medium, Heavy, Critical
|
|
GrantCondition@HOSPITAL:
|
|
RequiresCondition: hospital && damaged
|
|
Condition: hospitalheal
|
|
WithDecoration@REDCROSS:
|
|
RequiresCondition: hospitalheal
|
|
Position: BottomRight
|
|
Margin: 3, 4
|
|
Image: pips
|
|
Sequence: medic
|
|
Palette: pips
|
|
BlinkInterval: 32
|
|
BlinkPattern: Off, On
|
|
RevealOnFire:
|
|
EntersTunnels:
|
|
Voice: Move
|
|
HitShape:
|
|
Type: Circle
|
|
Radius: 128
|
|
MapEditorData:
|
|
Categories: Infantry
|
|
GrantConditionOnTunnelLayer:
|
|
Condition: inside-tunnel
|
|
WithDecoration@UNDERGROUND:
|
|
RequiresCondition: inside-tunnel
|
|
Position: Center
|
|
Image: typeglyphs
|
|
Sequence: infantry
|
|
Palette: player
|
|
IsPlayerPalette: true
|
|
|
|
^RegularInfantryDeath:
|
|
WithDeathAnimation@normal:
|
|
DeathSequence: die-
|
|
DeathTypes:
|
|
BulletDeath: twirling
|
|
SmallExplosionDeath: flying
|
|
WithDeathAnimation@explosion:
|
|
DeathSequence: die-
|
|
DeathSequencePalette: effect
|
|
DeathPaletteIsPlayerPalette: False
|
|
DeathTypes:
|
|
ExplosionDeath: exploding
|
|
WithDeathAnimation@energy:
|
|
DeathSequence: die-
|
|
DeathSequencePalette: ra
|
|
DeathPaletteIsPlayerPalette: False
|
|
DeathTypes:
|
|
EnergyDeath: melting
|
|
WithDeathAnimation:
|
|
CrushedSequence: die-crushed
|
|
CrushedSequencePalette: player
|
|
CrushedPaletteIsPlayerPalette: true
|
|
DeathSounds@NORMAL:
|
|
DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath
|
|
DeathSounds@EXPLOSION:
|
|
Voice: Explode
|
|
DeathTypes: ExplosionDeath
|
|
DeathSounds@BURNED:
|
|
Voice: Burned
|
|
DeathTypes: FireDeath
|
|
DeathSounds@ZAPPED:
|
|
Voice: Zapped
|
|
DeathTypes: EnergyDeath
|
|
Crushable:
|
|
CrushSound: squish6.aud
|
|
SpawnActorOnDeath:
|
|
Actor: visc_sml
|
|
Probability: 10
|
|
OwnerType: InternalName
|
|
InternalOwner: Creeps
|
|
DeathType: TriggerVisceroid
|
|
RequiresLobbyCreeps: true
|
|
SpawnActorOnDeath@FLAMEGUY:
|
|
Actor: FLAMEGUY
|
|
DeathType: FireDeath
|
|
|
|
^Soldier:
|
|
Inherits@1: ^Infantry
|
|
Inherits@2: ^RegularInfantryDeath
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
MustBeDestroyed:
|
|
TakeCover:
|
|
DamageModifiers:
|
|
Prone50Percent: 50
|
|
Prone60Percent: 60
|
|
Prone70Percent: 70
|
|
Prone100Percent: 100
|
|
Prone350Percent: 350
|
|
DamageTriggers: TriggerProne
|
|
ProneOffset: 300,0,0
|
|
WithSplitAttackPaletteInfantryBody:
|
|
IdleSequences: idle1, idle2
|
|
Palette: player-nomuzzle
|
|
IsPlayerPalette: true
|
|
SplitAttackPalette: muzzle
|
|
|
|
^Cyborg:
|
|
Inherits@1: ^Infantry
|
|
Inherits@2: ^EmpDisable
|
|
Inherits@3: ^HealsOnTiberium
|
|
ExplosionOnDamageTransition:
|
|
Weapon: CyborgExplode
|
|
DamageState: Critical
|
|
TriggerOnlyOnce: true
|
|
Explodes:
|
|
Weapon: CyborgExplode
|
|
EmptyWeapon: CyborgExplode
|
|
DeathSounds:
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
MustBeDestroyed:
|
|
TakeCover:
|
|
RequiresCondition: critical
|
|
Duration: -1
|
|
DamageModifiers:
|
|
Prone50Percent: 50
|
|
Prone60Percent: 60
|
|
Prone70Percent: 70
|
|
Prone100Percent: 100
|
|
Prone350Percent: 350
|
|
ProneOffset: 300,0,0
|
|
ProneSequencePrefix: crippled-
|
|
WithSplitAttackPaletteInfantryBody:
|
|
DefaultAttackSequence: attack
|
|
IdleSequences: idle1, idle2
|
|
Palette: player-nomuzzle
|
|
IsPlayerPalette: true
|
|
SplitAttackPalette: muzzle
|
|
GrantConditionOnDamageState@CRITICAL:
|
|
Condition: critical
|
|
ValidDamageStates: Critical
|
|
GrantPermanently: true
|
|
Mobile:
|
|
PauseOnCondition: empdisable
|
|
|
|
^CivilianInfantry:
|
|
Inherits@1: ^Infantry
|
|
Inherits@2: ^RegularInfantryDeath
|
|
Voiced:
|
|
VoiceSet: Civilian
|
|
Tooltip:
|
|
Name: Civilian
|
|
ScaredyCat:
|
|
Wanders:
|
|
MinMoveDelay: 150
|
|
MaxMoveDelay: 750
|
|
MapEditorData:
|
|
Categories: Civilian infantry
|
|
|
|
^Vehicle:
|
|
Inherits@2: ^ExistsInWorld
|
|
Inherits@3: ^EmpDisable
|
|
Inherits@4: ^Cloakable
|
|
Inherits@5: ^DamagedByVeins
|
|
Inherits@CRATESTATS: ^CrateStatModifiers
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
Mobile:
|
|
PauseOnCondition: empdisable || being-captured || carried
|
|
Locomotor: wheeled
|
|
TurnSpeed: 20
|
|
Voice: Move
|
|
Selectable:
|
|
Bounds: 1206, 1448
|
|
Voiced:
|
|
VoiceSet: Vehicle
|
|
Targetable:
|
|
RequiresCondition: !inside-tunnel
|
|
TargetTypes: Ground, Vehicle
|
|
Targetable@REPAIR:
|
|
RequiresCondition: !inside-tunnel && damaged
|
|
TargetTypes: Repair
|
|
GrantConditionOnDamageState@DAMAGED:
|
|
Condition: damaged
|
|
ValidDamageStates: Light, Medium, Heavy, Critical
|
|
Repairable:
|
|
RepairActors: gadept
|
|
Voice: Move
|
|
Passenger:
|
|
CargoType: Vehicle
|
|
Voice: Move
|
|
AttackMove:
|
|
Voice: Move
|
|
HiddenUnderFog:
|
|
ActorLostNotification:
|
|
CaptureManager:
|
|
BeingCapturedCondition: being-captured
|
|
Capturable:
|
|
Types: Vehicle
|
|
CancelActivity: True
|
|
Guard:
|
|
Voice: Move
|
|
Guardable:
|
|
BodyOrientation:
|
|
CameraPitch: 85
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
MustBeDestroyed:
|
|
RenderSprites:
|
|
ThrowsShrapnel:
|
|
Weapons: SmallDebris
|
|
Pieces: 3, 7
|
|
Range: 2c0, 5c0
|
|
GrantConditionOnDamageState@DAMAGEDSPEED:
|
|
Condition: damagedspeed
|
|
ValidDamageStates: Heavy
|
|
GrantConditionOnDamageState@CRITICALSPEED:
|
|
Condition: criticalspeed
|
|
ValidDamageStates: Critical
|
|
SpeedMultiplier@DAMAGED:
|
|
RequiresCondition: damagedspeed
|
|
Modifier: 80
|
|
SpeedMultiplier@CRITICAL:
|
|
RequiresCondition: criticalspeed
|
|
Modifier: 60
|
|
Carryable:
|
|
RequiresCondition: !inside-tunnel
|
|
LockedCondition: carried
|
|
RevealOnFire:
|
|
EntersTunnels:
|
|
Voice: Move
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Vehicle
|
|
GrantConditionOnTunnelLayer:
|
|
Condition: inside-tunnel
|
|
WithDecoration@UNDERGROUND:
|
|
RequiresCondition: inside-tunnel
|
|
Position: Center
|
|
Image: typeglyphs
|
|
Sequence: vehicle
|
|
Palette: player
|
|
IsPlayerPalette: true
|
|
|
|
^Tank:
|
|
Inherits: ^Vehicle
|
|
Mobile:
|
|
Locomotor: tracked
|
|
|
|
^VoxelActor:
|
|
BodyOrientation:
|
|
QuantizedFacings: 0
|
|
RenderVoxels:
|
|
WithVoxelBody:
|
|
|
|
^CivilianVoxelVehicle:
|
|
Inherits: ^Vehicle
|
|
Inherits: ^VoxelActor
|
|
-MustBeDestroyed:
|
|
|
|
^CivilianVoxelCrusher:
|
|
Inherits: ^CivilianVoxelVehicle
|
|
Mobile:
|
|
Locomotor: heavywheeled
|
|
|
|
^Aircraft:
|
|
Inherits@2: ^ExistsInWorld
|
|
Inherits@3: ^Cloakable
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
AppearsOnRadar:
|
|
UseLocation: true
|
|
Targetable@GROUND:
|
|
TargetTypes: Ground, Vehicle
|
|
RequiresCondition: !airborne
|
|
Targetable@AIRBORNE:
|
|
TargetTypes: Air
|
|
RequiresCondition: airborne
|
|
Repairable:
|
|
RepairActors: gadept
|
|
Voice: Move
|
|
Aircraft:
|
|
AirborneCondition: airborne
|
|
CruisingCondition: cruising
|
|
CruiseAltitude: 4c704
|
|
AltitudeVelocity: 96
|
|
Voice: Move
|
|
IdealSeparation: 853
|
|
MaximumPitch: 120
|
|
LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
|
|
Crushes: crate, infantry
|
|
MoveIntoShroud: false
|
|
CanHover: true
|
|
CanSlide: true
|
|
VTOL: true
|
|
Pitch: -64
|
|
PitchSpeed: 16
|
|
Roll: 56
|
|
RollSpeed: 14
|
|
Voiced:
|
|
VoiceSet: Heli
|
|
HiddenUnderFog:
|
|
Type: GroundPosition
|
|
AttackMove:
|
|
Voice: Move
|
|
MoveIntoShroud: false
|
|
ActorLostNotification:
|
|
BodyOrientation:
|
|
QuantizedFacings: 0
|
|
CameraPitch: 85
|
|
Guard:
|
|
Voice: Move
|
|
Guardable:
|
|
MustBeDestroyed:
|
|
RenderVoxels:
|
|
WithVoxelBody:
|
|
RevealOnFire:
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Aircraft
|
|
SpawnActorOnDeath:
|
|
RequiresCondition: airborne
|
|
Hovers@CRUISING:
|
|
RequiresCondition: cruising
|
|
BobDistance: -64
|
|
InitialHeight: 64
|
|
|
|
^EMPableAircraft:
|
|
Inherits: ^Aircraft
|
|
Inherits@EMP: ^EmpDisable
|
|
Aircraft:
|
|
PauseOnCondition: empdisable
|
|
KillsSelf:
|
|
RequiresCondition: airborne && empdisable
|
|
|
|
^AircraftHusk:
|
|
RenderVoxels:
|
|
RenderSprites:
|
|
WithVoxelBody:
|
|
BodyOrientation:
|
|
QuantizedFacings: 0
|
|
CameraPitch: 85
|
|
Aircraft:
|
|
Health:
|
|
HP: 28000
|
|
Armor:
|
|
Type: Heavy
|
|
HiddenUnderFog:
|
|
Type: GroundPosition
|
|
AlwaysVisibleRelationships: None
|
|
ScriptTriggers:
|
|
Interactable:
|
|
Tooltip:
|
|
GenericName: Destroyed Aircraft
|
|
FallsToEarth:
|
|
Moves: true
|
|
Velocity: 112
|
|
MaximumSpinSpeed: 40
|
|
HitShape:
|
|
|
|
^Visceroid:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^SpriteActor
|
|
Inherits@3: ^HealsOnTiberium
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Huntable:
|
|
Health:
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 113
|
|
TurnSpeed: 64
|
|
Locomotor: visceroid
|
|
Selectable:
|
|
Bounds: 784, 1568, 0, -181
|
|
Targetable:
|
|
TargetTypes: Ground, Creep
|
|
AttackMove:
|
|
HiddenUnderFog:
|
|
Guardable:
|
|
WithFacingSpriteBody:
|
|
RevealOnFire:
|
|
EntersTunnels:
|
|
Voice: Move
|
|
HitShape:
|
|
Type: Circle
|
|
Radius: 256
|
|
VerticalTopOffset: 512
|
|
MapEditorData:
|
|
Categories: Critter
|
|
GrantConditionOnTunnelLayer:
|
|
Condition: inside-tunnel
|
|
|
|
^BlossomTree:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
Tooltip:
|
|
Name: Blossom Tree
|
|
RenderSprites:
|
|
Palette: player
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tiberium
|
|
AppearsOnMapPreview:
|
|
Terrain: Tiberium
|
|
FrozenUnderFog:
|
|
SeedsResource:
|
|
ResourceType: Tiberium
|
|
Interval: 55
|
|
WithIdleAnimation:
|
|
Interval: 500, 1000
|
|
MapEditorData:
|
|
Categories: Resource spawn
|
|
|
|
^Tree:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
HiddenUnderShroud:
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1, 1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
AppearsOnMapPreview:
|
|
Terrain: Tree
|
|
Tooltip:
|
|
Name: Tree
|
|
MapEditorData:
|
|
Categories: Tree
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^Rock:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
HiddenUnderShroud:
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1, 1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Rock
|
|
AppearsOnMapPreview:
|
|
Terrain: Rock
|
|
Tooltip:
|
|
Name: Rock
|
|
MapEditorData:
|
|
Categories: Decoration
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^Decoration:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
HiddenUnderShroud:
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1, 1
|
|
MapEditorData:
|
|
Categories: Decoration
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^Box:
|
|
Inherits: ^Decoration
|
|
Tooltip:
|
|
Name: Box
|
|
|
|
^Drum:
|
|
Inherits: ^Decoration
|
|
Tooltip:
|
|
Name: Drum
|
|
|
|
^Palette:
|
|
Inherits: ^Decoration
|
|
Tooltip:
|
|
Name: Palette
|
|
|
|
^Defense:
|
|
Inherits: ^Building
|
|
Inherits@selection: ^SelectableCombatBuilding
|
|
-GivesBuildableArea:
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
DetectCloaked:
|
|
Range: 5c0
|
|
Targetable:
|
|
TargetTypes: Ground, Building, C4, Defense
|
|
-Capturable:
|
|
RevealOnFire:
|
|
MapEditorData:
|
|
Categories: Defense
|
|
-CommandBarBlacklist:
|
|
|
|
^Train:
|
|
Inherits@1: ^EmpDisable
|
|
Inherits@2: ^ExistsInWorld
|
|
Inherits@3: ^Cloakable
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Huntable:
|
|
RenderVoxels:
|
|
RenderSprites:
|
|
WithVoxelBody:
|
|
Mobile:
|
|
TurnSpeed: 20
|
|
Voice: Move
|
|
Speed: 113
|
|
PauseOnCondition: empdisable
|
|
Locomotor: train
|
|
Cargo:
|
|
Types: Infantry
|
|
UnloadVoice: Unload
|
|
Health:
|
|
HP: 10000
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
MaxHeightDelta: 3
|
|
RequiresCondition: !inside-tunnel
|
|
Selectable:
|
|
Bounds: 1206, 1448
|
|
Voiced:
|
|
VoiceSet: Vehicle
|
|
Targetable:
|
|
TargetTypes: Ground, Vehicle
|
|
Passenger:
|
|
CargoType: Infantry
|
|
Voice: Move
|
|
HiddenUnderFog:
|
|
BodyOrientation:
|
|
CameraPitch: 85
|
|
QuantizedFacings: 0
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
ThrowsShrapnel:
|
|
Weapons: SmallDebris
|
|
Pieces: 3, 7
|
|
Range: 2c0, 5c0
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Railway
|
|
GrantConditionOnTunnelLayer:
|
|
Condition: inside-tunnel
|
|
|
|
^TerrainOverlay:
|
|
AlwaysVisible:
|
|
Immobile:
|
|
OccupiesSpace: False
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
BodyOrientation:
|
|
UseClassicPerspectiveFudge: False
|
|
QuantizedFacings: 1
|
|
|
|
^Railway:
|
|
Inherits: ^TerrainOverlay
|
|
EditorOnlyTooltip:
|
|
Name: Railway
|
|
ChangesTerrain:
|
|
TerrainType: Rail
|
|
MapEditorData:
|
|
Categories: Railway
|
|
Interactable:
|
|
|
|
^Tunnel:
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
BodyOrientation:
|
|
UseClassicPerspectiveFudge: False
|
|
QuantizedFacings: 1
|
|
Building:
|
|
Dimensions: 3, 3
|
|
Footprint: ___ ___ ___
|
|
Targetable:
|
|
AlwaysVisible:
|
|
TunnelEntrance:
|
|
MapEditorData:
|
|
Categories: Tunnel
|
|
Interactable:
|
|
Bounds: 4344, 8688
|
|
|
|
^Gate:
|
|
Inherits: ^Building
|
|
Inherits@EMPDISABLE: ^EmpDisable
|
|
Huntable:
|
|
Valued:
|
|
Cost: 250
|
|
Health:
|
|
HP: 35000
|
|
Armor:
|
|
Type: Heavy
|
|
LineBuildNode:
|
|
Types: wall, gate
|
|
-Capturable:
|
|
-GivesBuildableArea:
|
|
-MustBeDestroyed:
|
|
-WithMakeAnimation:
|
|
-WithSpriteBody:
|
|
WithGateSpriteBody:
|
|
OpenSequence: open
|
|
Tooltip:
|
|
Buildable:
|
|
Description: Automated barrier that opens for allied units.
|
|
HitShape:
|
|
Type: Rectangle
|
|
LocalYaw: -128
|
|
TopLeft: -512, -512
|
|
BottomRight: 512, 512
|
|
VerticalTopOffset: 768
|
|
MapEditorData:
|
|
Categories: Wall
|
|
Gate:
|
|
PauseOnCondition: empdisable
|
|
OpeningSound: gateup1.aud
|
|
ClosingSound: gatedwn1.aud
|
|
BlocksProjectilesHeight: 768
|
|
Sellable:
|
|
RequiresCondition: !being-demolished
|
|
|
|
^Gate_A:
|
|
Inherits: ^Gate
|
|
Inherits@shape: ^3x1Shape
|
|
Health:
|
|
Building:
|
|
Dimensions: 3,1
|
|
Footprint: xxx
|
|
WithGateSpriteBody:
|
|
WallConnections: -1,0, 3,0
|
|
LineBuildNode:
|
|
Connections: -1,0, 1,0
|
|
|
|
^Gate_B:
|
|
Inherits: ^Gate
|
|
Inherits@shape: ^1x3Shape
|
|
Health:
|
|
Building:
|
|
Dimensions: 1,3
|
|
Footprint: x x x
|
|
WithGateSpriteBody:
|
|
WallConnections: 0,-1, 0,3
|
|
LineBuildNode:
|
|
Connections: 0,-1, 0,1
|
|
|
|
^HealsOnTiberium:
|
|
DamagedByTerrain:
|
|
Damage: -200
|
|
DamageInterval: 16
|
|
Terrain: Tiberium, BlueTiberium
|
|
RequiresCondition: !inside-tunnel
|
|
|
|
^DamagedByVeins:
|
|
DamagedByTerrain@VEINS:
|
|
Damage: 500
|
|
DamageInterval: 16
|
|
DamageTypes: BulletDeath
|
|
Terrain: Veins
|
|
RequiresCondition: !inside-tunnel
|
|
LeavesTrails@VEINS:
|
|
Image: veins
|
|
Palette: player
|
|
TerrainTypes: Veins
|
|
TrailWhileStationary: true
|
|
StationaryInterval: 16
|
|
MovingInterval: 16
|
|
StartDelay: -1
|
|
SpawnAtLastPosition: false
|
|
RequiresCondition: !inside-tunnel
|
|
|
|
^DisableOnLowPower:
|
|
WithColoredOverlay@IDISABLE:
|
|
RequiresCondition: disabled
|
|
Color: 000000B4
|
|
GrantConditionOnPowerState@LOWPOWER:
|
|
Condition: lowpower
|
|
ValidPowerStates: Low, Critical
|
|
GrantCondition@IDISABLE:
|
|
RequiresCondition: lowpower
|
|
Condition: disabled
|
|
|
|
^DisableOnPowerDown:
|
|
WithColoredOverlay@IDISABLE:
|
|
RequiresCondition: disabled
|
|
Color: 000000B4
|
|
GrantCondition@IDISABLE:
|
|
RequiresCondition: powerdown
|
|
Condition: disabled
|
|
ToggleConditionOnOrder:
|
|
DisabledSpeech: EnablePower
|
|
EnabledSpeech: DisablePower
|
|
Condition: powerdown
|
|
OrderName: PowerDown
|
|
WithDecoration@POWERDOWN:
|
|
Image: poweroff
|
|
Sequence: offline
|
|
Palette: mouse
|
|
RequiresCondition: powerdown
|
|
Position: Center
|
|
Offsets:
|
|
repairing: 12, 0
|
|
PowerMultiplier@POWERDOWN:
|
|
RequiresCondition: powerdown
|
|
Modifier: 0
|
|
RepairableBuilding:
|
|
RepairCondition: repairing
|
|
WithBuildingRepairDecoration:
|
|
Offsets:
|
|
powerdown: -12, 0
|
|
|
|
^DisableOnLowPowerOrPowerDown:
|
|
Inherits@LOWPOWER: ^DisableOnLowPower
|
|
Inherits@POWERDOWN: ^DisableOnPowerDown
|
|
GrantCondition@IDISABLE:
|
|
RequiresCondition: lowpower || powerdown
|
|
Condition: disabled
|
|
|
|
^Selectable:
|
|
Selectable:
|
|
SelectionDecorations:
|
|
WithTextControlGroupDecoration:
|
|
Margin: 2, 0
|
|
DrawLineToTarget:
|
|
QueuedLineWidth: 2
|
|
QueuedMarkerWidth: 3
|
|
|
|
^SelectableCombatUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 10
|
|
PriorityModifiers: Ctrl
|
|
|
|
^SelectableSupportUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 8
|
|
PriorityModifiers: Ctrl, Alt
|
|
|
|
^SelectableEconomicUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 6
|
|
PriorityModifiers: Ctrl, Alt
|
|
|
|
^CargoPips:
|
|
WithCargoPipsDecoration:
|
|
Position: BottomLeft
|
|
RequiresSelection: true
|
|
Palette: pips
|
|
Margin: 5, 2
|
|
CustomPipSequences:
|
|
red: pip-red
|
|
green: pip-green
|
|
yellow: pip-yellow
|
|
|
|
^SelectableBuilding:
|
|
IsometricSelectable:
|
|
Priority: 2
|
|
IsometricSelectionDecorations:
|
|
WithTextControlGroupDecoration:
|
|
Margin: 1, 1
|
|
DrawLineToTarget:
|
|
QueuedLineWidth: 2
|
|
QueuedMarkerWidth: 3
|
|
|
|
^SelectableCombatBuilding:
|
|
Inherits@selectiondecorations: ^SelectableBuilding
|
|
IsometricSelectable:
|
|
Priority: 4
|
|
|
|
^PrimaryBuilding:
|
|
PrimaryBuilding:
|
|
PrimaryCondition: primary
|
|
SelectionNotification: PrimaryBuildingSelected
|
|
WithTextDecoration@primary:
|
|
RequiresCondition: primary
|
|
Position: Top
|
|
RequiresSelection: true
|
|
Text: PRIMARY
|
|
Color: E0D048
|