Files
OpenRA/mods/ts/rules/nod-infantry.yaml

141 lines
3.0 KiB
YAML

E3:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~nahand, ~techlevel.low
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Valued:
Cost: 250
Tooltip:
Name: Rocket Infantry
UpdatesPlayerStatistics:
AddToArmyValue: true
Voiced:
VoiceSet: Rocket
Health:
HP: 10000
Mobile:
Speed: 56
Armament@PRIMARY:
Weapon: Bazooka
LocalOffset: 356,0,967
TakeCover:
ProneOffset: 52,64,-652
AttackFrontal:
Voice: Attack
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
RevealsShroud:
Range: 7c0
ProducibleWithLevel:
Prerequisites: barracks.upgraded
CYBORG:
Inherits: ^Cyborg
Inherits@EXPERIENCE: ^GainsExperience
Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Armor:
Type: Light
Valued:
Cost: 650
Tooltip:
Name: Cyborg Infantry
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~nahand, ~techlevel.medium
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 482, 1870, 0, -603
DecorationBounds: 482, 1870, 0, -603
Voiced:
VoiceSet: Cyborg
Mobile:
Speed: 56
Health:
HP: 30000
Passenger:
RevealsShroud:
Range: 5c0
Armament:
Weapon: Vulcan3
AttackFrontal:
Voice: Attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
CYC2:
Inherits: ^Cyborg
Inherits@EXPERIENCE: ^GainsExperience
Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Armor:
Type: Heavy
Valued:
Cost: 2000
Tooltip:
Name: Cyborg Commando
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~nahand, natmpl, ~techlevel.high
BuildLimit: 1
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Selectable:
Bounds: 482, 1930, -30, -724
DecorationBounds: 482, 1930, -30, -724
Voiced:
VoiceSet: CyborgCommando
Mobile:
Speed: 56
Health:
HP: 50000
Passenger:
RevealsShroud:
Range: 7c0
Armament:
Weapon: CyCannon
LocalOffset: 240,120,966
AttackFrontal:
Voice: Attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
MHIJACK:
Inherits: ^Soldier
Inherits@2: ^HealsOnTiberium
Buildable:
Queue: Infantry
BuildPaletteOrder: 80
Prerequisites: ~nahand, natmpl, ~techlevel.high
BuildLimit: 1
Description: Hijacks enemy vehicles.\n Unarmed
Valued:
Cost: 1850
Tooltip:
Name: Mutant Hijacker
UpdatesPlayerStatistics:
AddToArmyValue: true
Voiced:
VoiceSet: Hijacker
Health:
HP: 30000
Mobile:
Speed: 99
-Crushable:
CaptureManager:
Captures:
CaptureTypes: Vehicle
PlayerExperience: 50
RevealsShroud:
Range: 6c0