36 lines
893 B
C#
36 lines
893 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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class McvDeploy : IOrder
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{
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public McvDeploy(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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if (lmb) return null;
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if( xy != self.Location ) return null;
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return Order.DeployMcv(self);
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}
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public void ResolveOrder( Actor self, Order order )
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{
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if( order.OrderString == "DeployMcv" )
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{
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var factBuildingInfo = (UnitInfo.BuildingInfo)Rules.UnitInfo[ "fact" ];
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if( Game.CanPlaceBuilding( factBuildingInfo, self.Location - new int2( 1, 1 ), self, false ) )
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{
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self.CancelActivity();
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self.QueueActivity( new Traits.Activities.Turn( 96 ) );
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self.QueueActivity( new Traits.Activities.DeployMcv() );
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}
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}
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}
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}
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}
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